Files
flame/examples/lib/stories/input/scroll_example.dart
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

49 lines
1.2 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
class ScrollExample extends FlameGame with ScrollDetector {
static const String description = '''
In this example we show how to use the `ScrollDetector`.\n\n
Scroll within the canvas (both horizontally and vertically) and the white
square will move around.
''';
static const speed = 2000.0;
final _size = Vector2.all(50);
final _paint = BasicPalette.white.paint();
Vector2 position = Vector2.all(100);
Vector2? target;
@override
void onScroll(PointerScrollInfo info) {
target = position + info.scrollDelta.game * 5;
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(position.toPositionedRect(_size), _paint);
}
@override
void update(double dt) {
super.update(dt);
final target = this.target;
final ds = speed * dt;
if (target != null) {
if (position != target) {
final diff = target - position;
if (diff.length < ds) {
position.setFrom(target);
} else {
diff.scaleTo(ds);
position.setFrom(position + diff);
}
}
}
}
}