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			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| 
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| class OverlappingTappablesExample extends FlameGame with HasTappables {
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|   static const String description = '''
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|     In this example we show how you can stop event propagation to the components
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|     by returning `false` in the overridden event handler method. In this case we
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|     use `onTapUp`, `onTapDown` and `onTapCancel` from the `Tappable mixin.
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|   ''';
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     add(TappableSquare(position: Vector2(100, 100)));
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|     add(TappableSquare(position: Vector2(150, 150)));
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|     add(TappableSquare(position: Vector2(100, 200)));
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|   }
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| }
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| 
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| class TappableSquare extends RectangleComponent with Tappable {
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|   TappableSquare({Vector2? position})
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|       : super(
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|           position: position ?? Vector2.all(100),
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|           size: Vector2.all(100),
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|           paint: PaintExtension.random(withAlpha: 0.9, base: 100),
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|         );
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| 
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|   @override
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|   bool onTapUp(_) {
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|     return false;
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|   }
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| 
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|   @override
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|   bool onTapDown(_) {
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|     angle += 1.0;
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|     return false;
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|   }
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| 
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|   @override
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|   bool onTapCancel() {
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|     return false;
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|   }
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| }
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