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* Added Component.childrenFactory * fix some of the lint warnings * more lint warnings * remove changelog entry * more analyzer warnings * one more warning * one more warning * remove more unused imports * fix more warnings * another warning * one more warning * a lot more warnings * some more warnings * fix warnings in flame_svg * fix warnings in flame_bloc * Remove OrderedSet override feature * Remove testRandom change * Remove unnecessary type checks * Re-remove deprecated argument in random_test Co-authored-by: Pasha Stetsenko <stpasha@google.com>
42 lines
1.1 KiB
Dart
42 lines
1.1 KiB
Dart
import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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/// Includes an example including advanced detectors
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class MultitapExample extends FlameGame with MultiTouchTapDetector {
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static const String description = '''
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In this example we showcase the multi touch capabilities
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Touch multiple places on the screen and you will see multiple squares drawn,
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one under each finger.
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''';
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static final whitePaint = BasicPalette.white.paint();
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static final tapSize = Vector2.all(50);
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final Map<int, Rect> taps = {};
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@override
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void onTapDown(int pointerId, TapDownInfo info) {
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taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
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}
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@override
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void onTapUp(int pointerId, _) {
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taps.remove(pointerId);
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}
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@override
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void onTapCancel(int pointerId) {
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taps.remove(pointerId);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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taps.values.forEach((rect) {
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canvas.drawRect(rect, whitePaint);
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});
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}
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}
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