Files
flame/examples/lib/stories/input/keyboard_example.dart
Lukas Klingsbo 843ddc3624 refactor: Move to package imports (#1625)
* refactor: Move to package imports

* Fix local imports

* Removed unused imports
2022-05-15 15:04:35 +00:00

54 lines
1.5 KiB
Dart

import 'package:examples/commons/ember.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
class KeyboardExample extends FlameGame with KeyboardEvents {
static const String description = '''
Example showcasing how to act on keyboard events.
It also briefly showcases how to create a game without the FlameGame.
Usage: Use A S D W to steer Ember.
''';
static final Paint white = BasicPalette.white.paint();
static const int speed = 200;
late final Ember ember;
final Vector2 velocity = Vector2(0, 0);
@override
Future<void> onLoad() async {
ember = Ember(position: size / 2, size: Vector2.all(100));
add(ember);
}
@override
void update(double dt) {
super.update(dt);
final displacement = velocity * (speed * dt);
ember.position.add(displacement);
}
@override
KeyEventResult onKeyEvent(
RawKeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
final isKeyDown = event is RawKeyDownEvent;
if (event.logicalKey == LogicalKeyboardKey.keyA) {
velocity.x = isKeyDown ? -1 : 0;
} else if (event.logicalKey == LogicalKeyboardKey.keyD) {
velocity.x = isKeyDown ? 1 : 0;
} else if (event.logicalKey == LogicalKeyboardKey.keyW) {
velocity.y = isKeyDown ? -1 : 0;
} else if (event.logicalKey == LogicalKeyboardKey.keyS) {
velocity.y = isKeyDown ? 1 : 0;
}
return super.onKeyEvent(event, keysPressed);
}
}