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39 lines
1.1 KiB
Dart
39 lines
1.1 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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class HoverablesExample extends FlameGame with HasHoverables, TapDetector {
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static const String description = '''
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This example shows how to use `Hoverable`s.\n\n
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Add more squares by clicking and hover them to change their color.
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''';
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@override
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Future<void> onLoad() async {
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add(HoverableSquare(Vector2(200, 500)));
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add(HoverableSquare(Vector2(700, 300)));
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}
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@override
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void onTapDown(TapDownInfo info) {
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add(HoverableSquare(info.eventPosition.game));
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}
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}
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class HoverableSquare extends PositionComponent with Hoverable {
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static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
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static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
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HoverableSquare(Vector2 position)
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: super(position: position, size: Vector2.all(100)) {
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anchor = Anchor.center;
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}
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@override
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void render(Canvas canvas) {
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canvas.drawRect(size.toRect(), isHovered ? _grey : _white);
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}
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}
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