Files
flame/examples/lib/stories/input/gesture_hitboxes_example.dart
Lukas Klingsbo 2a41d0d683 feat: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713)
This upgrades all packages to Flutter 3.0.0 and fixes all analyze issues that came from that.
2022-06-08 06:04:40 +00:00

103 lines
2.6 KiB
Dart

import 'dart:math';
import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
enum Shapes { circle, rectangle, polygon }
class GestureHitboxesExample extends FlameGame
with HasTappables, HasHoverables {
static const description = '''
Tap to create a PositionComponent with a randomly shaped hitbox.
You can then hover over to shapes to see that they receive the hover events
only when the cursor is within the shape. If you tap/click within the shape
it is removed.
''';
final _rng = Random();
PositionComponent randomShape(Vector2 position) {
final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
final shapeSize =
Vector2.all(100) + Vector2.all(50.0).scaled(_rng.nextDouble());
final shapeAngle = _rng.nextDouble() * 6;
final hitbox = () {
switch (shapeType) {
case Shapes.circle:
return CircleHitbox();
case Shapes.rectangle:
return RectangleHitbox();
case Shapes.polygon:
final points = [
-Vector2.random(_rng),
Vector2.random(_rng)..x *= -1,
Vector2.random(_rng),
Vector2.random(_rng)..y *= -1,
];
return PolygonHitbox.relative(points, parentSize: shapeSize);
}
}();
return MyShapeComponent(
hitbox: hitbox,
position: position,
size: shapeSize,
angle: shapeAngle,
);
}
@override
bool onTapDown(int pointerId, TapDownInfo info) {
super.onTapDown(pointerId, info);
final tapPosition = info.eventPosition.game;
final component = randomShape(tapPosition);
add(component);
return true;
}
}
class MyShapeComponent extends PositionComponent
with Tappable, Hoverable, GestureHitboxes {
final ShapeHitbox hitbox;
late final Color baseColor;
late final Color hoverColor;
MyShapeComponent({
required this.hitbox,
super.position,
super.size,
super.angle,
}) : super(
anchor: Anchor.center,
);
@override
Future<void> onLoad() async {
super.onLoad();
baseColor = ColorExtension.random(withAlpha: 0.8, base: 100);
hitbox.paint.color = baseColor;
hitbox.renderShape = true;
add(hitbox);
}
@override
bool onTapDown(TapDownInfo _) {
removeFromParent();
return true;
}
@override
bool onHoverEnter(PointerHoverInfo info) {
hitbox.paint.color = hitbox.paint.color.darken(0.5);
return true;
}
@override
bool onHoverLeave(PointerHoverInfo info) {
hitbox.paint.color = baseColor;
return true;
}
}