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57 lines
1.4 KiB
Dart
57 lines
1.4 KiB
Dart
import 'package:examples/commons/ember.dart';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart' show Colors;
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class DraggablesExample extends FlameGame with HasDraggables {
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static const String description = '''
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In this example we show you can use the `Draggable` mixin on
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`PositionComponent`s. Drag around the Embers and see their position
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changing.
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''';
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final double zoom;
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late final DraggableEmber square;
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DraggablesExample({required this.zoom});
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@override
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Future<void> onLoad() async {
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camera.zoom = zoom;
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add(square = DraggableEmber());
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add(DraggableEmber()..y = 350);
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}
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}
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// Note: this component does not consider the possibility of multiple
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// simultaneous drags with different pointerIds.
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class DraggableEmber extends Ember with Draggable {
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@override
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bool debugMode = true;
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DraggableEmber({Vector2? position})
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: super(
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position: position ?? Vector2.all(100),
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size: Vector2.all(100),
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);
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@override
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void update(double dt) {
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super.update(dt);
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debugColor = isDragged && parent is DraggablesExample
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? Colors.greenAccent
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: Colors.purple;
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}
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@override
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bool onDragUpdate(DragUpdateInfo info) {
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if (parent is! DraggablesExample) {
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return true;
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}
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position.add(info.delta.game);
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return false;
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}
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}
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