Files
flame/examples/lib/stories/components/debug_example.dart
2022-05-11 19:49:14 +02:00

67 lines
1.5 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
class DebugExample extends FlameGame {
static const String description = '''
In this example we show what you will see when setting `debugMode = true`
and add the `FPSTextComponent` to your game.
This is a non-interactive example.
''';
@override
bool debugMode = true;
@override
Future<void> onLoad() async {
final flameLogo = await loadSprite('flame.png');
final flame1 = LogoComponent(flameLogo);
flame1.x = 100;
flame1.y = 400;
final flame2 = LogoComponent(flameLogo);
flame2.x = 100;
flame2.y = 400;
flame2.yDirection = -1;
final flame3 = LogoComponent(flameLogo);
flame3.x = 100;
flame3.y = 400;
flame3.xDirection = -1;
add(flame1);
add(flame2);
add(flame3);
add(FpsTextComponent(position: Vector2(0, size.y - 24)));
}
}
class LogoComponent extends SpriteComponent with HasGameRef<DebugExample> {
static const int speed = 150;
int xDirection = 1;
int yDirection = 1;
LogoComponent(Sprite sprite) : super(sprite: sprite, size: sprite.srcSize);
@override
void update(double dt) {
x += xDirection * speed * dt;
final rect = toRect();
if ((x <= 0 && xDirection == -1) ||
(rect.right >= gameRef.size.x && xDirection == 1)) {
xDirection = xDirection * -1;
}
y += yDirection * speed * dt;
if ((y <= 0 && yDirection == -1) ||
(rect.bottom >= gameRef.size.y && yDirection == 1)) {
yDirection = yDirection * -1;
}
}
}