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https://github.com/flame-engine/flame.git
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50 lines
1.5 KiB
Dart
50 lines
1.5 KiB
Dart
import 'package:flutter/gestures.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/animation.dart' as flame_animation;
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import 'package:flame/components/animation_component.dart';
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import 'package:flutter/material.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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final Size size = await Flame.util.initialDimensions();
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final game = MyGame(size);
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runApp(game.widget);
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Flame.util.addGestureRecognizer(TapGestureRecognizer()
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..onTapDown = (TapDownDetails evt) {
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game.addAnimation();
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});
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}
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class MyGame extends BaseGame {
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final animation = flame_animation.Animation.sequenced('chopper.png', 4,
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textureWidth: 48, textureHeight: 48, stepTime: 0.15);
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void addAnimation() {
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final animationComponent = AnimationComponent.sequenced(291, 178, 'creture.png', 18,
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amountPerRow: 10, textureWidth: 291, textureHeight: 178, stepTime: 0.15,
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loop: false, destroyOnFinish: true);
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animationComponent.x = (size.width - 291) / 2;
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animationComponent.y = 250;
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add(animationComponent);
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}
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MyGame(Size screenSize) {
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size = screenSize;
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final animationComponent = AnimationComponent(100, 100, animation);
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animationComponent.x = size.width / 2 - 100;
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animationComponent.y = 100;
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final reversedAnimationComponent =
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AnimationComponent(100, 100, animation.reversed());
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reversedAnimationComponent.x = size.width / 2;
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reversedAnimationComponent.y = 100;
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add(animationComponent);
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add(reversedAnimationComponent);
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}
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}
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