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* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631) * Move files to src and comply with the dart package layout convention * Fixing widgets example Co-authored-by: Serge Matveenko <lig@countzero.co> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
59 lines
1.1 KiB
Dart
59 lines
1.1 KiB
Dart
import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/palette.dart';
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import 'package:flame/extensions.dart';
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void main() {
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runApp(
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GameWidget(
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game: MyGame(),
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),
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);
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}
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class MyGame extends BaseGame with MouseMovementDetector {
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static const SPEED = 200;
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Vector2 position = Vector2(0, 0);
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Vector2 target;
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final Paint _blue = Paint()..color = const Color(0xFF0000FF);
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bool _onTarget = false;
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@override
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void onMouseMove(event) {
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target = event.localPosition.toVector2();
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}
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Rect _toRect() => Rect.fromLTWH(
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position.x,
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position.y,
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50,
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50,
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);
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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canvas.drawRect(
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_toRect(),
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_onTarget ? _blue : BasicPalette.white.paint,
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);
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}
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@override
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void update(double dt) {
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super.update(dt);
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if (target != null) {
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_onTarget = _toRect().contains(target.toOffset());
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if (!_onTarget) {
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final dir = (target - position).normalized();
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position += dir * (SPEED * dt);
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}
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}
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}
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}
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