Files
2020-09-29 17:53:47 -03:00

86 lines
2.0 KiB
Dart

import 'package:flame/gestures.dart';
import 'package:flutter/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/sprite_animation.dart';
import 'package:flame/components/sprite_animation_component.dart';
import 'package:flutter/material.dart' hide Image;
import 'dart:ui';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Size size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
class MyGame extends BaseGame with TapDetector {
Image chopper;
Image creature;
SpriteAnimation animation;
@override
Future<void> onLoad() async {
chopper = await images.load('chopper.png');
creature = await images.load('creature.png');
animation = SpriteAnimation.sequenced(
chopper,
4,
textureWidth: 48,
textureHeight: 48,
stepTime: 0.15,
loop: true,
);
}
void addAnimation(double x, double y) {
const textureWidth = 291.0;
const textureHeight = 178.0;
final animationComponent = SpriteAnimationComponent.sequenced(
291,
178,
creature,
18,
amountPerRow: 10,
textureWidth: textureWidth,
textureHeight: textureHeight,
stepTime: 0.15,
loop: false,
destroyOnFinish: true,
);
animationComponent.x = x - textureWidth / 2;
animationComponent.y = y - textureHeight / 2;
add(animationComponent);
const s = 100.0;
final animationComponent2 = SpriteAnimationComponent(s, s, animation);
animationComponent2.x = size.width / 2 - s;
animationComponent2.y = s;
final reversedAnimationComponent = SpriteAnimationComponent(
s,
s,
animation.reversed(),
);
reversedAnimationComponent.x = size.width / 2;
reversedAnimationComponent.y = s;
add(animationComponent2);
add(reversedAnimationComponent);
}
@override
void onTapDown(TapDownDetails evt) {
addAnimation(evt.globalPosition.dx, evt.globalPosition.dy);
}
MyGame(Size screenSize) {
size = screenSize;
}
}