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			79 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/collisions.dart';
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| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flutter/material.dart' hide Image, Draggable;
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| 
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| class CirclesExample extends FlameGame with HasCollisionDetection, TapDetector {
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|   static const description = '''
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|     This example will create a circle every time you tap on the screen. It will
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|     have the initial velocity towards the center of the screen and if it touches
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|     another circle both of them will change color.
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|   ''';
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     add(ScreenHitbox());
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|   }
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| 
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|   @override
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|   void onTapDown(TapDownInfo info) {
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|     add(MyCollidable(info.eventPosition.game));
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|   }
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| }
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| 
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| class MyCollidable extends PositionComponent
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|     with HasGameRef<CirclesExample>, CollisionCallbacks {
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|   late Vector2 velocity;
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|   final _collisionColor = Colors.amber;
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|   final _defaultColor = Colors.cyan;
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|   late ShapeHitbox hitbox;
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| 
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|   MyCollidable(Vector2 position)
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|       : super(
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|           position: position,
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|           size: Vector2.all(100),
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|           anchor: Anchor.center,
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|         );
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final defaultPaint = Paint()
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|       ..color = _defaultColor
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|       ..style = PaintingStyle.stroke;
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|     hitbox = CircleHitbox()
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|       ..paint = defaultPaint
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|       ..renderShape = true;
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|     add(hitbox);
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|     final center = gameRef.size / 2;
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|     velocity = (center - position)..scaleTo(150);
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     position.add(velocity * dt);
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|   }
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| 
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|   @override
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|   void onCollisionStart(
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|     Set<Vector2> intersectionPoints,
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|     PositionComponent other,
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|   ) {
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|     super.onCollisionStart(intersectionPoints, other);
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|     hitbox.paint.color = _collisionColor;
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|     if (other is ScreenHitbox) {
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|       removeFromParent();
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|       return;
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|     }
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|   }
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| 
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|   @override
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|   void onCollisionEnd(PositionComponent other) {
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|     super.onCollisionEnd(other);
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|     if (!isColliding) {
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|       hitbox.paint.color = _defaultColor;
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|     }
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|   }
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| }
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