Files
flame/examples/lib/stories/system/overlays_example.dart
Raspberry Jenshen e591ebf8a3 feat(overlays): Added the 'priority' parameter for overlays (#3349)
To sort overlays we can introduce a priority. 
Let's say my app contains several menus that can be displayed
simultaneously, but I want my main menu displayed at first in the stack
(at the bottom).
2024-10-21 17:54:28 +02:00

108 lines
2.5 KiB
Dart

import 'package:dashbook/dashbook.dart';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class OverlaysExample extends FlameGame with TapDetector {
static const String description = '''
In this example we show how the overlays system can be used.\n\n
If you tap the canvas the game will start and if you tap it again it will
pause.
''';
@override
Future<void> onLoad() async {
final animation = await loadSpriteAnimation(
'animations/chopper.png',
SpriteAnimationData.sequenced(
amount: 4,
textureSize: Vector2.all(48),
stepTime: 0.15,
),
);
add(
SpriteAnimationComponent(
animation: animation,
)
..position.y = size.y / 2
..position.x = 100
..anchor = Anchor.center
..size = Vector2.all(100),
);
// 'SecondaryMenu' will be displayed above 'PauseMenu'
overlays.add('SecondaryMenu', priority: 1);
}
@override
void onTap() {
if (overlays.isActive('PauseMenu')) {
overlays.remove('PauseMenu');
resumeEngine();
} else {
overlays.add('PauseMenu');
pauseEngine();
}
}
}
Widget _pauseMenuBuilder(
BuildContext buildContext,
OverlaysExample game,
GestureTapCallback? onTap,
) {
return Center(
child: GestureDetector(
onTap: onTap,
child: Container(
width: 100,
height: 100,
color: Colors.orange,
child: const Center(
child: Text('Paused'),
),
),
),
);
}
Widget _secondaryMenuBuilder(BuildContext buildContext, OverlaysExample game) {
return Align(
alignment: Alignment.bottomRight,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Container(
width: 100,
height: 50,
alignment: Alignment.center,
color: Colors.red,
child: const Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(Icons.music_off_rounded),
Icon(Icons.info),
Icon(Icons.star),
],
),
),
),
);
}
Widget overlayBuilder(DashbookContext ctx) {
return GameWidget<OverlaysExample>(
game: OverlaysExample()..paused = true,
overlayBuilderMap: {
'PauseMenu': (context, game) => _pauseMenuBuilder(
context,
game,
() => game.onTap(),
),
'SecondaryMenu': _secondaryMenuBuilder,
},
initialActiveOverlays: const ['PauseMenu'],
);
}