Files
flame/doc/examples/debug/lib/main.dart
2020-05-18 15:13:22 -03:00

89 lines
1.9 KiB
Dart

import 'package:flame/game.dart';
import 'package:flame/flame.dart';
import 'package:flame/svg.dart';
import 'package:flame/position.dart';
import 'package:flame/components/component.dart' show SvgComponent;
import 'package:flame/components/mixins/resizable.dart';
import 'package:flame/text_config.dart';
import 'package:flutter/material.dart';
void main() async {
await Flame.util.initialDimensions();
final myGame = MyGame();
runApp(myGame.widget);
myGame.start();
}
class AndroidComponent extends SvgComponent with Resizable {
static const int SPEED = 150;
int xDirection = 1;
int yDirection = 1;
AndroidComponent() : super.fromSvg(100, 100, Svg('android.svg'));
@override
void update(double dt) {
super.update(dt);
if (size == null) {
return;
}
x += xDirection * SPEED * dt;
final rect = toRect();
if ((x <= 0 && xDirection == -1) ||
(rect.right >= size.width && xDirection == 1)) {
xDirection = xDirection * -1;
}
y += yDirection * SPEED * dt;
if ((y <= 0 && yDirection == -1) ||
(rect.bottom >= size.height && yDirection == 1)) {
yDirection = yDirection * -1;
}
}
}
class MyGame extends BaseGame {
final fpsTextConfig = const TextConfig(color: const Color(0xFFFFFFFF));
@override
bool debugMode() => true;
@override
bool recordFps() => true;
void start() {
final android = AndroidComponent();
android.x = 100;
android.y = 400;
final android2 = AndroidComponent();
android2.x = 100;
android2.y = 400;
android2.yDirection = -1;
final android3 = AndroidComponent();
android3.x = 100;
android3.y = 400;
android3.xDirection = -1;
add(android);
add(android2);
add(android3);
}
@override
void render(Canvas canvas) {
super.render(canvas);
if (debugMode()) {
fpsTextConfig.render(canvas, fps(120).toString(), Position(0, 50));
}
}
}