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	 64a40ff641
			
		
	
	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			49 lines
		
	
	
		
			975 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			975 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/timer.dart';
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| import 'package:flutter/material.dart';
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| 
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| class TimerGame extends Game with TapDetector {
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|   final TextPaint textConfig = TextPaint(
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|     config: const TextPaintConfig(
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|       color: Color(0xFFFFFFFF),
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|     ),
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|   );
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|   late Timer countdown;
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|   late Timer interval;
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| 
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|   int elapsedSecs = 0;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     countdown = Timer(2);
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|     interval = Timer(
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|       1,
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|       callback: () => elapsedSecs += 1,
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|       repeat: true,
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|     );
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|     interval.start();
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|   }
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| 
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|   @override
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|   void onTapDown(_) {
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|     countdown.start();
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     countdown.update(dt);
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|     interval.update(dt);
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     textConfig.render(
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|       canvas,
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|       'Countdown: ${countdown.current}',
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|       Vector2(10, 100),
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|     );
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|     textConfig.render(canvas, 'Elapsed time: $elapsedSecs', Vector2(10, 150));
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|   }
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| }
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