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	 64a40ff641
			
		
	
	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			99 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:ui';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/sprite.dart';
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| import 'package:flutter/material.dart' hide Image;
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| 
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| const x = 500.0;
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| const y = 500.0;
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| final topLeft = Vector2(x, y);
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| 
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| const scale = 2.0;
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| const srcTileSize = 32.0;
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| const destTileSize = scale * srcTileSize;
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| 
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| final originColor = Paint()..color = const Color(0xFFFF00FF);
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| final originColor2 = Paint()..color = const Color(0xFFAA55FF);
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| 
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| const halfSize = true;
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| const tileHeight = scale * (halfSize ? 8.0 : 16.0);
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| const suffix = halfSize ? '-short' : '';
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| 
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| class Selector extends SpriteComponent {
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|   bool show = false;
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| 
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|   Selector(double s, Image image)
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|       : super(
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|           sprite: Sprite(image, srcSize: Vector2.all(32.0)),
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|           size: Vector2.all(s),
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|         );
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     if (!show) {
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|       return;
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|     }
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| 
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|     super.render(canvas);
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|   }
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| }
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| 
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| class IsometricTileMapGame extends BaseGame with MouseMovementDetector {
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|   late IsometricTileMapComponent base;
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|   late Selector selector;
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| 
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|   IsometricTileMapGame();
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final tilesetImage = await images.load('tile_maps/tiles$suffix.png');
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|     final tileset = SpriteSheet(
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|       image: tilesetImage,
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|       srcSize: Vector2.all(srcTileSize),
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|     );
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|     final matrix = [
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|       [3, 1, 1, 1, 0, 0],
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|       [-1, 1, 2, 1, 0, 0],
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|       [-1, 0, 1, 1, 0, 0],
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|       [-1, 1, 1, 1, 0, 0],
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|       [1, 1, 1, 1, 0, 2],
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|       [1, 3, 3, 3, 0, 2],
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|     ];
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|     add(
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|       base = IsometricTileMapComponent(
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|         tileset,
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|         matrix,
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|         destTileSize: Vector2.all(destTileSize),
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|         tileHeight: tileHeight,
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|       )
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|         ..x = x
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|         ..y = y,
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|     );
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| 
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|     final selectorImage = await images.load('tile_maps/selector$suffix.png');
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|     add(selector = Selector(destTileSize, selectorImage));
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     canvas.renderPoint(topLeft, size: 5, paint: originColor);
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|     canvas.renderPoint(
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|       Vector2(x, y - tileHeight),
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|       size: 5,
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|       paint: originColor2,
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|     );
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|   }
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| 
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|   @override
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|   void onMouseMove(PointerHoverInfo info) {
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|     final screenPosition = info.eventPosition.game;
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|     final block = base.getBlock(screenPosition);
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|     selector.show = base.containsBlock(block);
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|     selector.position.setFrom(topLeft + base.getBlockPosition(block));
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|   }
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| }
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