Files
flame/examples/lib/stories/input/multitap_advanced.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

73 lines
1.6 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
/// Showcases how to mix two advanced detectors
class MultitapAdvancedGame extends BaseGame
with MultiTouchTapDetector, MultiTouchDragDetector {
static final whitePaint = BasicPalette.white.paint();
static final tapSize = Vector2.all(50);
final Map<int, Rect> taps = {};
Vector2? start;
Vector2? end;
Rect? panRect;
@override
void onTapDown(int pointerId, TapDownInfo info) {
taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
}
@override
void onTapUp(int pointerId, _) {
taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
taps.remove(pointerId);
}
@override
void onDragCancel(int pointerId) {
end = null;
start = null;
panRect = null;
}
@override
void onDragStart(int pointerId, DragStartInfo info) {
end = null;
start = info.eventPosition.game;
}
@override
void onDragUpdate(int pointerId, DragUpdateInfo info) {
end = info.eventPosition.game;
}
@override
void onDragEnd(int pointerId, _) {
final start = this.start, end = this.end;
if (start != null && end != null) {
panRect = start.toPositionedRect(end - start);
}
}
@override
void render(Canvas canvas) {
final panRect = this.panRect;
super.render(canvas);
taps.values.forEach((rect) {
canvas.drawRect(rect, whitePaint);
});
if (panRect != null) {
canvas.drawRect(panRect, whitePaint);
}
}
}