Files
flame/examples/lib/stories/input/keyboard.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

40 lines
1.1 KiB
Dart

import 'dart:ui';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/services.dart' show RawKeyDownEvent, RawKeyEvent;
class KeyboardGame extends Game with KeyboardEvents {
static final Paint white = BasicPalette.white.paint();
static const int speed = 200;
Rect rect = const Rect.fromLTWH(0, 100, 100, 100);
final Vector2 velocity = Vector2(0, 0);
@override
void update(double dt) {
final displacement = velocity * (speed * dt);
rect = rect.translate(displacement.x, displacement.y);
}
@override
void render(Canvas canvas) {
canvas.drawRect(rect, white);
}
@override
void onKeyEvent(RawKeyEvent e) {
final isKeyDown = e is RawKeyDownEvent;
if (e.data.keyLabel == 'a') {
velocity.x = isKeyDown ? -1 : 0;
} else if (e.data.keyLabel == 'd') {
velocity.x = isKeyDown ? 1 : 0;
} else if (e.data.keyLabel == 'w') {
velocity.y = isKeyDown ? -1 : 0;
} else if (e.data.keyLabel == 's') {
velocity.y = isKeyDown ? 1 : 0;
}
}
}