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	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			146 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:math';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/effects.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/geometry.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flame/sprite.dart';
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| import 'package:flutter/animation.dart';
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| import 'package:flutter/painting.dart';
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| 
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| import 'joystick_player.dart';
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| 
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| class JoystickAdvancedGame extends BaseGame
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|     with HasDraggableComponents, HasTappableComponents {
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|   late final JoystickPlayer player;
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|   late final JoystickComponent joystick;
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|   late final TextComponent speedText;
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|   late final TextComponent directionText;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final image = await images.load('joystick.png');
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|     final sheet = SpriteSheet.fromColumnsAndRows(
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|       image: image,
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|       columns: 6,
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|       rows: 1,
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|     );
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|     joystick = JoystickComponent(
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|       knob: SpriteComponent(
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|         sprite: sheet.getSpriteById(1),
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|         size: Vector2.all(100),
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|       ),
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|       background: SpriteComponent(
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|         sprite: sheet.getSpriteById(0),
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|         size: Vector2.all(150),
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|       ),
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|       margin: const EdgeInsets.only(left: 40, bottom: 40),
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|     );
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|     player = JoystickPlayer(joystick);
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| 
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|     final buttonSize = Vector2.all(80);
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|     // A button with margin from the edge of the viewport that flips the
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|     // rendering of the player on the X-axis.
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|     final flipButton = HudButtonComponent(
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|       button: SpriteComponent(
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|         sprite: sheet.getSpriteById(2),
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|         size: buttonSize,
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|       ),
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|       buttonDown: SpriteComponent(
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|         sprite: sheet.getSpriteById(4),
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|         size: buttonSize,
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|       ),
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|       margin: const EdgeInsets.only(
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|         right: 80,
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|         bottom: 60,
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|       ),
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|       onPressed: () => player.renderFlipX = !player.renderFlipX,
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|     );
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| 
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|     // A button with margin from the edge of the viewport that flips the
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|     // rendering of the player on the Y-axis.
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|     final flopButton = HudButtonComponent(
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|       button: SpriteComponent(
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|         sprite: sheet.getSpriteById(3),
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|         size: buttonSize,
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|       ),
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|       buttonDown: SpriteComponent(
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|         sprite: sheet.getSpriteById(5),
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|         size: buttonSize,
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|       ),
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|       margin: const EdgeInsets.only(
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|         right: 160,
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|         bottom: 60,
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|       ),
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|       onPressed: () => player.renderFlipY = !player.renderFlipY,
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|     );
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| 
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|     final rotateEffect = RotateEffect(
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|       angle: 0,
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|       curve: Curves.bounceOut,
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|       isAlternating: true,
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|       speed: 2,
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|     );
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|     final rng = Random();
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|     // A button, created from a shape, that adds a rotation effect to the player
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|     // when it is pressed.
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|     final shapeButton = HudButtonComponent(
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|       button: Circle(radius: 35).toComponent(paint: BasicPalette.white.paint()),
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|       buttonDown: Rectangle(size: buttonSize)
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|           .toComponent(paint: BasicPalette.blue.paint()),
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|       margin: const EdgeInsets.only(
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|         right: 85,
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|         bottom: 150,
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|       ),
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|       onPressed: () => player.addEffect(
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|         rotateEffect..angle = 8 * rng.nextDouble(),
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|       ),
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|     );
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| 
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|     final _regularTextConfig = TextPaintConfig(color: BasicPalette.white.color);
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|     final _regular = TextPaint(config: _regularTextConfig);
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|     speedText = TextComponent(
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|       'Speed: 0',
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|       textRenderer: _regular,
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|     )..isHud = true;
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|     directionText = TextComponent(
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|       'Direction: idle',
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|       textRenderer: _regular,
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|     )..isHud = true;
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| 
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|     final speedWithMargin = HudMarginComponent(
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|       margin: const EdgeInsets.only(
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|         top: 80,
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|         left: 80,
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|       ),
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|     )..addChild(speedText);
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| 
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|     final directionWithMargin = HudMarginComponent(
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|       margin: const EdgeInsets.only(
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|         top: 110,
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|         left: 80,
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|       ),
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|     )..addChild(directionText);
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| 
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|     add(player);
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|     add(joystick);
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|     add(flipButton);
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|     add(flopButton);
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|     add(shapeButton);
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|     add(speedWithMargin);
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|     add(directionWithMargin);
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     speedText.text = 'Speed: ${(joystick.intensity * player.maxSpeed).round()}';
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|     final direction =
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|         joystick.direction.toString().replaceAll('JoystickDirection.', '');
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|     directionText.text = 'Direction: $direction';
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|   }
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| }
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