mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-10-31 08:56:01 +08:00 
			
		
		
		
	 64a40ff641
			
		
	
	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/effects.dart';
 | |
| import 'package:flame/extensions.dart';
 | |
| import 'package:flame/game.dart';
 | |
| import 'package:flame/input.dart';
 | |
| import 'package:flutter/material.dart';
 | |
| 
 | |
| import '../../commons/square_component.dart';
 | |
| 
 | |
| final green = Paint()..color = const Color(0xAA338833);
 | |
| 
 | |
| class SequenceEffectGame extends BaseGame with TapDetector {
 | |
|   late SquareComponent greenSquare;
 | |
| 
 | |
|   @override
 | |
|   Future<void> onLoad() async {
 | |
|     greenSquare = SquareComponent()
 | |
|       ..paint = green
 | |
|       ..position.setValues(100, 100);
 | |
|     add(greenSquare);
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   void onTapUp(TapUpInfo info) {
 | |
|     final currentTap = info.eventPosition.game;
 | |
|     greenSquare.clearEffects();
 | |
| 
 | |
|     final move1 = MoveEffect(
 | |
|       path: [currentTap],
 | |
|       speed: 250.0,
 | |
|       curve: Curves.bounceInOut,
 | |
|       isAlternating: true,
 | |
|     );
 | |
| 
 | |
|     final move2 = MoveEffect(
 | |
|       path: [
 | |
|         currentTap + Vector2(0, 50),
 | |
|         currentTap + Vector2(-50, -50),
 | |
|         currentTap + Vector2(50, 0),
 | |
|       ],
 | |
|       speed: 150.0,
 | |
|       curve: Curves.easeIn,
 | |
|     );
 | |
| 
 | |
|     final scale = ScaleEffect(
 | |
|       size: currentTap,
 | |
|       speed: 100.0,
 | |
|       curve: Curves.easeInCubic,
 | |
|     );
 | |
| 
 | |
|     final rotate = RotateEffect(
 | |
|       angle: currentTap.angleTo(Vector2.all(100)),
 | |
|       duration: 0.8,
 | |
|       curve: Curves.decelerate,
 | |
|     );
 | |
| 
 | |
|     final combination = CombinedEffect(
 | |
|       effects: [move2, rotate],
 | |
|       isAlternating: true,
 | |
|       onComplete: () => print('combination complete'),
 | |
|     );
 | |
| 
 | |
|     final sequence = SequenceEffect(
 | |
|       effects: [move1, scale, combination],
 | |
|       isAlternating: true,
 | |
|     );
 | |
|     sequence.onComplete = () => print('sequence complete');
 | |
|     greenSquare.addEffect(sequence);
 | |
|   }
 | |
| }
 |