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* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
37 lines
848 B
Dart
37 lines
848 B
Dart
import 'package:flame/effects.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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import '../../commons/square_component.dart';
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class MoveEffectGame extends BaseGame with TapDetector {
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late SquareComponent square;
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@override
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Future<void> onLoad() async {
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square = SquareComponent()..position.setValues(100, 100);
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add(square);
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}
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@override
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void onTapUp(TapUpInfo info) {
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square.addEffect(
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MoveEffect(
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path: [
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info.eventPosition.game,
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Vector2(100, 100),
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Vector2(50, 120),
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Vector2(200, 400),
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Vector2(150, 0),
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Vector2(100, 300),
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],
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speed: 250.0,
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curve: Curves.bounceInOut,
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isAlternating: true,
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),
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);
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}
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}
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