Files
flame/examples/lib/stories/effects/move_effect.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

37 lines
848 B
Dart

import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
class MoveEffectGame extends BaseGame with TapDetector {
late SquareComponent square;
@override
Future<void> onLoad() async {
square = SquareComponent()..position.setValues(100, 100);
add(square);
}
@override
void onTapUp(TapUpInfo info) {
square.addEffect(
MoveEffect(
path: [
info.eventPosition.game,
Vector2(100, 100),
Vector2(50, 120),
Vector2(200, 400),
Vector2(150, 0),
Vector2(100, 300),
],
speed: 250.0,
curve: Curves.bounceInOut,
isAlternating: true,
),
);
}
}