Files
flame/examples/lib/stories/animations/animation_group.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

66 lines
1.3 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
enum RobotState {
idle,
running,
}
class AnimationGroupExample extends BaseGame with TapDetector {
late SpriteAnimationGroupComponent robot;
@override
Future<void> onLoad() async {
final running = await loadSpriteAnimation(
'animations/robot.png',
SpriteAnimationData.sequenced(
amount: 8,
stepTime: 0.2,
textureSize: Vector2(16, 18),
),
);
final idle = await loadSpriteAnimation(
'animations/robot-idle.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.4,
textureSize: Vector2(16, 18),
),
);
final robotSize = Vector2(64, 72);
robot = SpriteAnimationGroupComponent<RobotState>(
animations: {
RobotState.running: running,
RobotState.idle: idle,
},
current: RobotState.idle,
position: size / 2 - robotSize / 2,
size: robotSize,
);
add(robot);
}
@override
void onTapDown(_) {
robot.current = RobotState.running;
}
@override
void onTapCancel() {
robot.current = RobotState.idle;
}
@override
void onTapUp(_) {
robot.current = RobotState.idle;
}
@override
Color backgroundColor() => const Color(0xFF222222);
}