Files
2020-06-07 14:29:33 -03:00

83 lines
1.8 KiB
Dart

import 'package:flutter/material.dart' hide Animation;
import 'package:flame/game.dart';
import 'package:flame/sprite.dart';
import 'package:flame/layer.dart';
import 'package:flame/flame.dart';
import 'dart:ui';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.util.fullScreen();
final playerSprite = await Sprite.loadSprite('player.png');
final enemySprite = await Sprite.loadSprite('enemy.png');
final backgroundSprite = await Sprite.loadSprite('background.png');
runApp(LayerGame(playerSprite, enemySprite, backgroundSprite).widget);
}
class GameLayer extends DynamicLayer {
final Sprite playerSprite;
final Sprite enemySprite;
GameLayer(this.playerSprite, this.enemySprite) {
preProcessors.add(ShadowProcessor());
}
@override
void drawLayer() {
playerSprite.renderRect(
canvas,
const Rect.fromLTWH(50, 50, 150, 150),
);
enemySprite.renderRect(
canvas,
const Rect.fromLTWH(250, 150, 100, 50),
);
}
}
class BackgroundLayer extends PreRenderedLayer {
final Sprite sprite;
BackgroundLayer(this.sprite) {
preProcessors.add(ShadowProcessor());
}
@override
void drawLayer() {
sprite.renderRect(
canvas,
const Rect.fromLTWH(50, 200, 300, 150),
);
}
}
class LayerGame extends Game {
Sprite playerSprite;
Sprite enemySprite;
Sprite backgroundSprite;
Layer gameLayer;
Layer backgroundLayer;
LayerGame(this.playerSprite, this.enemySprite, this.backgroundSprite) {
gameLayer = GameLayer(playerSprite, enemySprite);
backgroundLayer = BackgroundLayer(backgroundSprite);
}
@override
void update(double dt) {}
@override
void render(Canvas canvas) {
gameLayer.render(canvas);
backgroundLayer.render(canvas);
}
@override
Color backgroundColor() => const Color(0xFF38607C);
}