Files
flame/doc/examples/gestures/lib/main_multitap_advanced.dart
2020-05-18 15:13:22 -03:00

95 lines
1.7 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
void main() {
final game = MyGame();
runApp(game.widget);
}
/// Includes an example mixing two advanced detectors
class MyGame extends Game with MultiTouchTapDetector, MultiTouchDragDetector {
final _whitePaint = BasicPalette.white.paint;
Paint _paint;
final Map<int, Rect> _taps = {};
Offset _start;
Offset _end;
Rect _panRect;
MyGame() {
_paint = _whitePaint;
}
@override
void onTapDown(int pointerId, TapDownDetails details) {
_taps[pointerId] = Rect.fromLTWH(
details.globalPosition.dx,
details.globalPosition.dy,
50,
50,
);
}
@override
void onTapUp(int pointerId, _) {
_taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
_taps.remove(pointerId);
}
@override
void onReceiveDrag(DragEvent event) {
onPanStart(event.initialPosition);
event
..onUpdate = onPanUpdate
..onEnd = onPanEnd
..onCancel = onPanCancel;
}
void onPanCancel() {
_end = null;
_start = null;
_panRect = null;
}
void onPanStart(Offset position) {
_end = null;
_start = position;
}
void onPanUpdate(details) {
_end = details.localPosition;
}
void onPanEnd(details) {
_panRect = Rect.fromLTRB(
_start.dx,
_start.dy,
_end.dx,
_end.dy,
);
}
@override
void update(double dt) {}
@override
void render(Canvas canvas) {
_taps.values.forEach((rect) {
canvas.drawRect(rect, _paint);
});
if (_panRect != null) {
canvas.drawRect(_panRect, _paint);
}
}
}