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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/parallax.dart';
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| import 'package:flutter/material.dart';
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| 
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| class NoFCSParallaxExample with Loadable, Game {
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|   static const String description = '''
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|     This examples serves to test the Parallax feature outside of the Flame
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|     Component System (FCS), use the other files in this folder for examples on
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|     how to use parallax with FCS.\n
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|     FCS is only used when you extend FlameGame, not when you only use the Game
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|     mixin, like we do in this example.
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|   ''';
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| 
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|   late Parallax parallax;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     await super.onLoad();
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|     parallax = await loadParallax(
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|       [
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|         ParallaxImageData('parallax/bg.png'),
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|         ParallaxImageData('parallax/mountain-far.png'),
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|         ParallaxImageData('parallax/mountains.png'),
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|         ParallaxImageData('parallax/trees.png'),
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|         ParallaxImageData('parallax/foreground-trees.png'),
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|       ],
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|       size: size,
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|       baseVelocity: Vector2(20, 0),
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|       velocityMultiplierDelta: Vector2(1.8, 1.0),
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|     );
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     parallax.update(dt);
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     parallax.render(canvas);
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|   }
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| }
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