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mirror of https://github.com/flame-engine/flame.git synced 2025-10-30 08:27:36 +08:00
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flame/examples/lib/stories/collision_detection
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DevKage de630a1c3a feat: Add isDragged in DragCallbacks mixin (#2472)
Adding a isDragged state for DragCallbacks mixin. This was available in the Draggable mixin.
2023-04-07 13:39:28 +02:00
..
bouncing_ball_example.dart
refactor!: The method onLoad() now returns FutureOr<void> (#2228)
2022-12-23 20:30:40 +00:00
circles_example.dart
feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252)
2022-03-07 09:08:32 +01:00
collidable_animation_example.dart
fix: Fix collision detection comments and typo (#1422)
2022-03-08 14:38:21 +01:00
collision_detection.dart
feat: Change HasCollisionDetection to be on Component (#2404)
2023-03-15 13:11:23 +01:00
multiple_shapes_example.dart
feat: Add isDragged in DragCallbacks mixin (#2472)
2023-04-07 13:39:28 +02:00
multiple_worlds_example.dart
feat: Change HasCollisionDetection to be on Component (#2404)
2023-03-15 13:11:23 +01:00
quadtree_example.dart
chore: Fix some spelling mistakes (#2148)
2022-11-06 14:06:44 +00:00
raycast_example.dart
feat!: Raycasting and raytracing (#1785)
2022-08-19 22:44:18 +02:00
raycast_light_example.dart
feat!: The HasTappableComponents mixin is no longer needed (#2450)
2023-04-02 16:52:57 +00:00
raycast_max_distance_example.dart
refactor!: The method onLoad() now returns FutureOr<void> (#2228)
2022-12-23 20:30:40 +00:00
raytrace_example.dart
feat!: Raycasting and raytracing (#1785)
2022-08-19 22:44:18 +02:00
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