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			98 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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import 'package:flame/time.dart';
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import 'package:flame/text_config.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/vector2f.dart';
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import 'package:flame/components/timer_component.dart';
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void main() {
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  runApp(GameWidget());
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}
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class GameWidget extends StatelessWidget {
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  @override
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  Widget build(BuildContext context) {
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    return MaterialApp(routes: {
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      '/': (BuildContext context) => Column(children: [
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            RaisedButton(
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                child: const Text('Game'),
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                onPressed: () {
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                  Navigator.of(context).pushNamed('/game');
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                }),
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            RaisedButton(
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                child: const Text('BaseGame'),
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                onPressed: () {
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                  Navigator.of(context).pushNamed('/base_game');
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                })
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          ]),
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      '/game': (BuildContext context) => MyGame().widget,
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      '/base_game': (BuildContext context) => MyBaseGame().widget
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    });
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  }
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}
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class RenderedTimeComponent extends TimerComponent {
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  final TextConfig textConfig = TextConfig(color: const Color(0xFFFFFFFF));
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  RenderedTimeComponent(Timer timer) : super(timer);
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  @override
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  void render(Canvas canvas) {
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    textConfig.render(
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      canvas,
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      'Elapsed time: ${timer.current}',
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      Vector2F(10, 150),
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    );
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  }
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}
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class MyBaseGame extends BaseGame with TapDetector, DoubleTapDetector {
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  @override
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  void onTapDown(_) {
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    add(RenderedTimeComponent(Timer(1)..start()));
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  }
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  @override
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  void onDoubleTap() {
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    add(RenderedTimeComponent(Timer(5)..start()));
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  }
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}
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class MyGame extends Game with TapDetector {
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  final TextConfig textConfig = TextConfig(color: const Color(0xFFFFFFFF));
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  Timer countdown;
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  Timer interval;
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  int elapsedSecs = 0;
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  MyGame() {
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    countdown = Timer(2);
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    interval = Timer(1, repeat: true, callback: () {
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      elapsedSecs += 1;
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    });
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    interval.start();
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  }
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  @override
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  void onTapDown(_) {
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    countdown.start();
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  }
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  @override
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  void update(double dt) {
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    countdown.update(dt);
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    interval.update(dt);
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  }
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  @override
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  void render(Canvas canvas) {
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    textConfig.render(
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      canvas,
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      'Countdown: ${countdown.current}',
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      Vector2F(10, 100),
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    );
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    textConfig.render(canvas, 'Elapsed time: $elapsedSecs', Vector2F(10, 150));
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  }
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}
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