Files
Erick d9e0acd3ff Abstracting text API to enable custom renderers (#772)
* Abstracting text API to enable custom renderers

* Addressing comments

* Lint

* Update doc/text.md

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Adding dartdoc about TextRenderer

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-04-29 09:24:17 -03:00

241 lines
6.7 KiB
Dart

import 'dart:math';
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart' hide Image, Draggable;
enum Shapes { circle, rectangle, polygon }
abstract class MyCollidable extends PositionComponent
with Draggable, Hitbox, Collidable {
double rotationSpeed = 0.0;
final Vector2 velocity;
final delta = Vector2.zero();
double angleDelta = 0;
bool _isDragged = false;
final _activePaint = Paint()..color = Colors.amber;
double _wallHitTime = double.infinity;
MyCollidable(Vector2 position, Vector2 size, this.velocity) {
this.position = position;
this.size = size;
anchor = Anchor.center;
}
@override
void update(double dt) {
super.update(dt);
if (_isDragged) {
return;
}
_wallHitTime += dt;
delta.setFrom(velocity * dt);
position.add(delta);
angleDelta = dt * rotationSpeed;
angle = (angle + angleDelta) % (2 * pi);
}
@override
void render(Canvas canvas) {
super.render(canvas);
renderShapes(canvas);
final localCenter = (size / 2).toOffset();
if (_isDragged) {
canvas.drawCircle(localCenter, 5, _activePaint);
}
if (_wallHitTime < 1.0) {
// Show a rectangle in the center for a second if we hit the wall
canvas.drawRect(
Rect.fromCenter(center: localCenter, width: 10, height: 10),
debugPaint,
);
}
}
@override
void onCollision(Set<Vector2> intersectionPoints, Collidable other) {
final averageIntersection = intersectionPoints.reduce((sum, v) => sum + v) /
intersectionPoints.length.toDouble();
final collisionDirection = (averageIntersection - absoluteCenter)
..normalize()
..round();
if (velocity.angleToSigned(collisionDirection).abs() > 3) {
// This entity got hit by something else
return;
}
final angleToCollision = velocity.angleToSigned(collisionDirection);
if (angleToCollision.abs() < pi / 8) {
velocity.rotate(pi);
} else {
velocity.rotate(-pi / 2 * angleToCollision.sign);
}
position.sub(delta * 2);
angle = (angle - angleDelta) % (2 * pi);
if (other is ScreenCollidable) {
_wallHitTime = 0;
}
}
@override
bool onDragUpdate(int pointerId, _) {
_isDragged = true;
return true;
}
@override
bool onDragEnd(int pointerId, DragEndInfo event) {
velocity.setFrom(event.velocity / 10);
_isDragged = false;
return true;
}
}
class CollidablePolygon extends MyCollidable {
CollidablePolygon(Vector2 position, Vector2 size, Vector2 velocity)
: super(position, size, velocity) {
final shape = HitboxPolygon([
Vector2(-1.0, 0.0),
Vector2(-0.8, 0.6),
Vector2(0.0, 1.0),
Vector2(0.6, 0.9),
Vector2(1.0, 0.0),
Vector2(0.6, -0.8),
Vector2(0, -1.0),
Vector2(-0.8, -0.8),
]);
addShape(shape);
}
}
class CollidableRectangle extends MyCollidable {
CollidableRectangle(Vector2 position, Vector2 size, Vector2 velocity)
: super(position, size, velocity) {
addShape(HitboxRectangle());
}
}
class CollidableCircle extends MyCollidable {
CollidableCircle(Vector2 position, Vector2 size, Vector2 velocity)
: super(position, size, velocity) {
final shape = HitboxCircle();
addShape(shape);
}
}
class SnowmanPart extends HitboxCircle {
static const startColor = Colors.white;
final hitPaint = Paint()
..color = startColor
..strokeWidth = 1
..style = PaintingStyle.stroke;
SnowmanPart(double definition, Vector2 relativePosition, Color hitColor)
: super(definition: definition) {
this.relativePosition.setFrom(relativePosition);
onCollision = (Set<Vector2> intersectionPoints, HitboxShape other) {
if (other.component is ScreenCollidable) {
hitPaint..color = startColor;
} else {
hitPaint..color = hitColor;
}
};
}
@override
void render(Canvas canvas, Paint paint) {
super.render(canvas, hitPaint);
}
}
class CollidableSnowman extends MyCollidable {
CollidableSnowman(Vector2 position, Vector2 size, Vector2 velocity)
: super(position, size, velocity) {
rotationSpeed = 0.2;
final top = SnowmanPart(0.4, Vector2(0, -0.8), Colors.red);
final middle = SnowmanPart(0.6, Vector2(0, -0.3), Colors.yellow);
final bottom = SnowmanPart(1.0, Vector2(0, 0.5), Colors.green);
addShape(top);
addShape(middle);
addShape(bottom);
}
}
class MultipleShapes extends BaseGame
with HasCollidables, HasDraggableComponents {
final TextPaint fpsTextPaint = TextPaint(
config: TextPaintConfig(
color: BasicPalette.white.color,
),
);
@override
Future<void> onLoad() async {
final screen = ScreenCollidable();
final snowman = CollidableSnowman(
Vector2.all(150),
Vector2(100, 200),
Vector2(-100, 100),
);
MyCollidable lastToAdd = snowman;
add(screen);
add(snowman);
var totalAdded = 1;
while (totalAdded < 20) {
lastToAdd = createRandomCollidable(lastToAdd);
final lastBottomRight =
lastToAdd.toAbsoluteRect().bottomRight.toVector2();
if (screen.containsPoint(lastBottomRight)) {
add(lastToAdd);
totalAdded++;
} else {
break;
}
}
}
final _rng = Random();
final _distance = Vector2(100, 0);
MyCollidable createRandomCollidable(MyCollidable lastCollidable) {
final collidableSize = Vector2.all(50) + Vector2.random(_rng) * 100;
final isXOverflow = lastCollidable.position.x +
lastCollidable.size.x / 2 +
_distance.x +
collidableSize.x >
size.x;
var position = _distance + Vector2(0, lastCollidable.position.y + 200);
if (!isXOverflow) {
position = (lastCollidable.position + _distance)
..x += collidableSize.x / 2;
}
final velocity = Vector2.random(_rng) * 200;
final rotationSpeed = 0.5 - _rng.nextDouble();
final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
switch (shapeType) {
case Shapes.circle:
return CollidableCircle(position, collidableSize, velocity);
case Shapes.rectangle:
return CollidableRectangle(position, collidableSize, velocity)
..rotationSpeed = rotationSpeed;
case Shapes.polygon:
return CollidablePolygon(position, collidableSize, velocity)
..rotationSpeed = rotationSpeed;
}
}
@override
void render(Canvas canvas) {
super.render(canvas);
fpsTextPaint.render(
canvas,
'${fps(120).toStringAsFixed(2)}fps',
Vector2(0, size.y - 24),
);
}
}