Files
Erick b8ea25eceb Fixing Flame pause and resume engine features (#1066)
* Fixing Flame pause and resume engine features

* Update packages/flame/lib/src/game/mixins/game.dart

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Update doc/game.md

* Update doc/game.md

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-11-02 23:08:53 +00:00

65 lines
1.4 KiB
Dart

import 'package:dashbook/dashbook.dart';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
Widget _pauseMenuBuilder(BuildContext buildContext, ExampleGame game) {
return Center(
child: Container(
width: 100,
height: 100,
color: const Color(0xFFFF0000),
child: const Center(
child: Text('Paused'),
),
),
);
}
Widget overlayBuilder(DashbookContext ctx) {
return GameWidget<ExampleGame>(
game: ExampleGame()..paused = true,
overlayBuilderMap: const {
'PauseMenu': _pauseMenuBuilder,
},
initialActiveOverlays: const ['PauseMenu'],
);
}
class ExampleGame extends FlameGame with TapDetector {
@override
Future<void> onLoad() async {
await super.onLoad();
final animation = await loadSpriteAnimation(
'animations/chopper.png',
SpriteAnimationData.sequenced(
amount: 4,
textureSize: Vector2.all(48),
stepTime: 0.15,
),
);
add(
SpriteAnimationComponent(
animation: animation,
)
..position.y = size.y / 2
..position.x = 100
..anchor = Anchor.center
..size = Vector2.all(100),
);
}
@override
void onTap() {
if (overlays.isActive('PauseMenu')) {
overlays.remove('PauseMenu');
resumeEngine();
} else {
overlays.add('PauseMenu');
pauseEngine();
}
}
}