Files
flame/examples/lib/stories/input/overlapping_tappables.dart
Lukas Klingsbo 0a7b87e202 Remove unnecessary super.render calls (#1084)
* Remove unnecessary super.render calls

* Update tutorial and docs
2021-11-11 11:50:01 +01:00

47 lines
1.0 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class TappableSquare extends PositionComponent with Tappable {
Paint currentPaint;
TappableSquare({Vector2? position})
: currentPaint = PaintExtension.random(withAlpha: 0.9, base: 100),
super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
@override
void render(Canvas canvas) {
canvas.drawRect(size.toRect(), currentPaint);
}
@override
bool onTapUp(_) {
return false;
}
@override
bool onTapDown(_) {
angle += 1.0;
return false;
}
@override
bool onTapCancel() {
return false;
}
}
class OverlappingTappablesGame extends FlameGame with HasTappableComponents {
@override
Future<void> onLoad() async {
await super.onLoad();
add(TappableSquare(position: Vector2(100, 100)));
add(TappableSquare(position: Vector2(150, 150)));
add(TappableSquare(position: Vector2(100, 200)));
}
}