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	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			33 lines
		
	
	
		
			721 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			721 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| 
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| class JoystickPlayer extends SpriteComponent with HasGameRef {
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|   /// Pixels/s
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|   double maxSpeed = 300.0;
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| 
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|   final JoystickComponent joystick;
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| 
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|   JoystickPlayer(this.joystick)
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|       : super(
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|           size: Vector2.all(100.0),
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|         ) {
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|     anchor = Anchor.center;
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|   }
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     super.onLoad();
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|     sprite = await gameRef.loadSprite('layers/player.png');
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|     position = gameRef.size / 2;
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     if (!joystick.delta.isZero()) {
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|       position.add(joystick.relativeDelta * maxSpeed * dt);
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|       angle = joystick.delta.screenAngle();
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|     }
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|   }
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| }
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