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	 a1b6ffa04a
			
		
	
	a1b6ffa04a
	
	
	
		
			
			* Game as a component * Fix component stories * Effects are now components * Update effects docs * Handle swap of parent * Fix reAddChildren * Wait for children to be added * BaseComponent and PositionComponent to be non-abstract * Simplify HasGameRef * Revert so that onLoad can be null * Fix example description * Effects as components * Remove gameRef from addChildren * Fix hasGameRef * Start migrating effects * Updated comments of effect fields * Fix comments * Continue to fix sequence and combined effects * Upgrade ordered_set * Fix position_component_test * BaseComponent -> Component * Fix combined and sequence effects * Await components to be added in tests * Remove unnecessary game.update in tests * Fix some tests related to composition * BaseGame should be used in examples * Fix CombinedEffect test * Keyboard code to be based on Component * Fix keyboard tests * Fix analyze problems * Fix sequence_effect * Fix combined_effect_test * Store peak state instead of end state * Fix sequence_effect tests * Update tutorial * Fix tutorial 1 * Remove SimplePositionComponentEffect * Remove unused test variable * Update docs * Removed onMount * Remove onMount * Add missing dartdoc * Fix dart docs * Add super.update where needed * Move reAddChildren to component * Reorganize method order in game widget * preOffset -> initialDelay, postOffset -> peakDelay * Introduce component.onParentChange * Remove tests in wrong file * Fix composed component test * Add game lifecycle test * Use BaseGame for mouse cursor test * Oxygen should (?) not call super.update * Use BaseGame in keyboard_test * Fix onLoad to be properly cached * Re-add unintentionally removed override * Fix info for collision detection tests * Add test for correct lifecycle on parent change * Fix particles example * Add component lifecycle diagram to the docs * Add docs for the game lifecycle * onRemove should be called when a game is removed from the widget * Fix analyze errors * prepare should be called from the component itself, not its parent * Fix dartdoc * onParentChange -> onMount * onMount should have void as return type * Simplify the loaderFuture in GameWidget * Fix mock_canvas * Fix rebase problem * Remove asComponent * Less complex _loaderFuture * Add super.update to no_fcs parallax example * Fix async tests * Revert _loaderFuture * Fix analyze issues * await gameWithCollidables * Keep epsilon small where it can be * tappable methods should return bool * Game lifecycle is now the same as for Component * Remove mustCallSuper from component.update * Make onLoadCache protected * @internal on onLoadCache * Cache/Memoize debugPaint and debugTextPaint * Fix imports * Fix comments * Always call super.onLoad so that mixins can override it * Add forgotten super.onLoad * Bump coverage percentage * HasCollidables should override update * Fix Game comments * Fix some dartdoc * Apply suggestions from code review Co-authored-by: Erick <erickzanardoo@gmail.com> * Game + Loadable as mixins * Update packages/flame/lib/src/game/game_widget/game_widget.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Update loadable docs * Fix comments * Move fps_counter * Fix keyboard example * Fix dartdoc * Remove tutorials temporarily * Fix game lowlevel graph * Fix resize issue Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Luan Nico <luanpotter27@gmail.com>
		
			
				
	
	
		
			97 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:dashbook/dashbook.dart';
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| import 'package:flame/game.dart';
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| import 'package:flutter/material.dart';
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| 
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| import '../../commons/commons.dart';
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| import 'draggables.dart';
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| import 'hoverables.dart';
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| import 'joystick.dart';
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| import 'joystick_advanced.dart';
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| import 'keyboard.dart';
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| import 'mouse_cursor.dart';
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| import 'mouse_movement.dart';
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| import 'multitap.dart';
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| import 'multitap_advanced.dart';
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| import 'overlapping_tappables.dart';
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| import 'scroll.dart';
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| import 'tappables.dart';
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| 
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| void addInputStories(Dashbook dashbook) {
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|   dashbook.storiesOf('Input')
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|     ..add(
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|       'Keyboard',
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|       (_) => GameWidget(game: KeyboardGame()),
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|       codeLink: baseLink('input/keyboard.dart'),
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|       info: keyboardInfo,
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|     )
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|     ..add(
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|       'Mouse Movement',
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|       (_) => GameWidget(game: MouseMovementGame()),
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|       codeLink: baseLink('input/mouse_movement.dart'),
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|     )
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|     ..add(
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|       'Mouse Cursor',
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|       (_) => GameWidget(
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|         game: MouseCursorGame(),
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|         mouseCursor: SystemMouseCursors.move,
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|       ),
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|       codeLink: baseLink('input/mouse_cursor.dart'),
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|       info: '''
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|       Example showcasing the ability to change the game cursor in runtime
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|       hover the little square to see the cursor changing
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|       ''',
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|     )
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|     ..add(
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|       'Scroll',
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|       (_) => GameWidget(game: ScrollGame()),
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|       codeLink: baseLink('input/scroll.dart'),
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|     )
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|     ..add(
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|       'Multitap',
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|       (_) => GameWidget(game: MultitapGame()),
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|       codeLink: baseLink('input/multitap.dart'),
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|     )
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|     ..add(
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|       'Multitap Advanced',
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|       (_) => GameWidget(game: MultitapAdvancedGame()),
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|       codeLink: baseLink('input/multitap_advanced.dart'),
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|     )
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|     ..add(
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|       'Tappables',
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|       (_) => GameWidget(game: TappablesGame()),
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|       codeLink: baseLink('input/tappables.dart'),
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|     )
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|     ..add(
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|       'Overlaping Tappables',
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|       (_) => GameWidget(game: OverlappingTappablesGame()),
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|       codeLink: baseLink('input/overlaping_tappables.dart'),
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|     )
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|     ..add(
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|       'Draggables',
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|       (context) {
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|         return GameWidget(
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|           game: DraggablesGame(
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|             zoom: context.listProperty('zoom', 1, [0.5, 1, 1.5]),
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|           ),
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|         );
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|       },
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|       codeLink: baseLink('input/draggables.dart'),
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|     )
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|     ..add(
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|       'Hoverables',
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|       (_) => GameWidget(game: HoverablesGame()),
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|       codeLink: baseLink('input/hoverables.dart'),
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|       info: 'Add more squares by clicking. Hover squares to change colors.',
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|     )
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|     ..add(
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|       'Joystick',
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|       (_) => GameWidget(game: JoystickGame()),
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|       codeLink: baseLink('input/joystick.dart'),
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|     )
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|     ..add(
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|       'Joystick Advanced',
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|       (_) => GameWidget(game: JoystickAdvancedGame()),
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|       codeLink: baseLink('input/joystick_advanced.dart'),
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|     );
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| }
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