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* Simplified the usage of ShapeComponent * Default constructor for _RandomCircle * Use default constructor * Forced Anchor.center on ShapeComponent * Fix examples using SquareComponent * Removed unnecesary import * Renamed edgeLength to size
57 lines
1.4 KiB
Dart
57 lines
1.4 KiB
Dart
import 'package:flame/effects.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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import '../../commons/square_component.dart';
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final green = Paint()..color = const Color(0xAA338833);
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class SequenceEffectGame extends FlameGame with TapDetector {
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late SquareComponent greenSquare;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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greenSquare = SquareComponent(position: Vector2.all(100), paint: green);
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add(greenSquare);
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}
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@override
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void onTapUp(TapUpInfo info) {
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final currentTap = info.eventPosition.game;
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greenSquare.clearEffects();
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final move = MoveEffect(
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path: [
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currentTap,
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currentTap + Vector2(-20, 50),
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currentTap + Vector2(-50, -50),
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currentTap + Vector2(50, 0),
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],
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speed: 150.0,
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curve: Curves.easeIn,
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);
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final size = SizeEffect(
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size: currentTap - greenSquare.position,
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speed: 100.0,
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curve: Curves.easeInCubic,
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);
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final rotate = RotateEffect(
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angle: currentTap.angleTo(Vector2.all(100)),
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duration: 0.8,
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curve: Curves.decelerate,
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);
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final sequence = SequenceEffect(
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effects: [size, rotate, move],
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isAlternating: true,
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);
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sequence.onComplete = () => print('sequence complete');
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greenSquare.add(sequence);
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}
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}
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