Files
flame/examples/lib/stories/effects/move_effect.dart
Lukas Klingsbo b7a2d3fdf8 Simplified the usage of ShapeComponent (#1068)
* Simplified the usage of ShapeComponent

* Default constructor for _RandomCircle

* Use default constructor

* Forced Anchor.center on ShapeComponent

* Fix examples using SquareComponent

* Removed unnecesary import

* Renamed edgeLength to size
2021-11-03 14:30:58 +01:00

41 lines
959 B
Dart

import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import '../../commons/square_component.dart';
class MoveEffectGame extends FlameGame with TapDetector {
late SquareComponent square;
final List<Vector2> path = [
Vector2(100, 100),
Vector2(50, 120),
Vector2(200, 400),
Vector2(150, 150),
Vector2(100, 300),
];
@override
Future<void> onLoad() async {
await super.onLoad();
square = SquareComponent(size: 50, position: Vector2(200, 150));
add(square);
final pathMarkers = path.map((p) => CircleComponent(3, position: p));
addAll(pathMarkers);
}
@override
void onTapUp(TapUpInfo info) {
square.add(
MoveEffect(
path: [info.eventPosition.game] + path,
speed: 250.0,
isAlternating: true,
peakDelay: 2.0,
),
);
}
}