mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-29 07:56:53 +08:00
* Added MoveEffect * formatting * update comments * Add example for move effects * Added tests * changelog * flutter analyze * avoid creating newPosition object * added a trailing comma Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
93 lines
2.7 KiB
Dart
93 lines
2.7 KiB
Dart
import 'package:dashbook/dashbook.dart';
|
|
import 'package:flame/game.dart';
|
|
|
|
import '../../commons/commons.dart';
|
|
import 'color_effect.dart';
|
|
import 'combined_effect.dart';
|
|
import 'infinite_effect.dart';
|
|
import 'move_effect.dart';
|
|
import 'move_effect_example.dart';
|
|
import 'opacity_effect.dart';
|
|
import 'remove_effect_example.dart';
|
|
import 'rotate_effect.dart';
|
|
import 'rotate_effect_example.dart';
|
|
import 'scale_effect.dart';
|
|
import 'sequence_effect.dart';
|
|
import 'size_effect.dart';
|
|
|
|
const scaleInfo = '''
|
|
The `ScaleEffect` scales up the canvas before drawing the components and its
|
|
children.
|
|
In this example you can tap the screen and the component will scale up or down,
|
|
depending on its current state.
|
|
''';
|
|
|
|
void addEffectsStories(Dashbook dashbook) {
|
|
dashbook.storiesOf('Effects')
|
|
..add(
|
|
'Size Effect',
|
|
(_) => GameWidget(game: SizeEffectGame()),
|
|
codeLink: baseLink('effects/size_effect.dart'),
|
|
info: sizeInfo,
|
|
)
|
|
..add(
|
|
'Scale Effect',
|
|
(_) => GameWidget(game: ScaleEffectGame()),
|
|
codeLink: baseLink('effects/scale_effect.dart'),
|
|
info: scaleInfo,
|
|
)
|
|
..add(
|
|
'Move Effect',
|
|
(_) => GameWidget(game: MoveEffectGame()),
|
|
codeLink: baseLink('effects/move_effect.dart'),
|
|
)
|
|
..add(
|
|
'Rotate Effect',
|
|
(_) => GameWidget(game: RotateEffectGame()),
|
|
codeLink: baseLink('effects/rotate_effect.dart'),
|
|
)
|
|
..add(
|
|
'Sequence Effect',
|
|
(_) => GameWidget(game: SequenceEffectGame()),
|
|
codeLink: baseLink('effects/sequence_effect.dart'),
|
|
)
|
|
..add(
|
|
'Combined Effect',
|
|
(_) => GameWidget(game: CombinedEffectGame()),
|
|
codeLink: baseLink('effects/combined_effect.dart'),
|
|
)
|
|
..add(
|
|
'Infinite Effect',
|
|
(_) => GameWidget(game: InfiniteEffectGame()),
|
|
codeLink: baseLink('effects/infinite_effect.dart'),
|
|
)
|
|
..add(
|
|
'Opacity Effect',
|
|
(_) => GameWidget(game: OpacityEffectGame()),
|
|
codeLink: baseLink('effects/opacity_effect.dart'),
|
|
)
|
|
..add(
|
|
'Color Effect',
|
|
(_) => GameWidget(game: ColorEffectGame()),
|
|
codeLink: baseLink('effects/color_effect.dart'),
|
|
)
|
|
..add(
|
|
'Move Effect (v2)',
|
|
(_) => GameWidget(game: MoveEffectExample()),
|
|
codeLink: baseLink('effects/move_effect_example.dart'),
|
|
info: MoveEffectExample.description,
|
|
)
|
|
..add(
|
|
'Rotate Effect (v2)',
|
|
(_) => GameWidget(game: RotateEffectExample()),
|
|
codeLink: baseLink('effects/rotate_effect_example.dart'),
|
|
info: RotateEffectExample.description,
|
|
)
|
|
..add(
|
|
'Remove Effect',
|
|
(_) => GameWidget(game: RemoveEffectExample()),
|
|
codeLink: baseLink('effects/remove_effect_example.dart'),
|
|
info: RemoveEffectExample.description,
|
|
);
|
|
}
|