Files
flame/examples/lib/stories/effects/combined_effect.dart
Lukas Klingsbo b7a2d3fdf8 Simplified the usage of ShapeComponent (#1068)
* Simplified the usage of ShapeComponent

* Default constructor for _RandomCircle

* Use default constructor

* Forced Anchor.center on ShapeComponent

* Fix examples using SquareComponent

* Removed unnecesary import

* Renamed edgeLength to size
2021-11-03 14:30:58 +01:00

66 lines
1.6 KiB
Dart

import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
final green = Paint()..color = const Color(0xAA338833);
final red = Paint()..color = const Color(0xAA883333);
class CombinedEffectGame extends FlameGame with TapDetector {
late SquareComponent greenSquare, redSquare;
@override
Future<void> onLoad() async {
await super.onLoad();
greenSquare = SquareComponent(position: Vector2.all(100), paint: green);
redSquare = SquareComponent(position: Vector2.all(100), paint: red);
add(greenSquare);
add(redSquare);
}
@override
void onTapUp(TapUpInfo info) {
greenSquare.clearEffects();
final currentTap = info.eventPosition.game;
final move = MoveEffect(
path: [
currentTap,
currentTap + Vector2(-20, 50),
currentTap + Vector2(-50, -50),
currentTap + Vector2(50, 0),
],
isAlternating: true,
duration: 4.0,
curve: Curves.bounceInOut,
initialDelay: 0.6,
);
final scale = SizeEffect(
size: currentTap,
speed: 200.0,
curve: Curves.linear,
isAlternating: true,
peakDelay: 1.0,
);
final rotate = RotateEffect(
angle: currentTap.angleTo(Vector2.all(100)),
duration: 3,
curve: Curves.decelerate,
isAlternating: true,
initialDelay: 1.0,
peakDelay: 1.0,
);
final combination = CombinedEffect(
effects: [move, rotate, scale],
);
greenSquare.add(combination);
}
}