Files
flame/lib/sprite.dart
2018-07-02 01:30:46 -03:00

108 lines
2.3 KiB
Dart

import 'dart:ui';
import 'dart:async';
import 'package:flame/position.dart';
import 'package:flame/flame.dart';
import 'package:flutter/material.dart' show Colors;
class Sprite {
Image image;
Rect src;
static final Paint paint = new Paint()..color = Colors.white;
Sprite(
String fileName, {
double x = 0.0,
double y = 0.0,
double width = null,
double height = null,
}) {
Flame.images.load(fileName).then((img) {
if (width == null) {
width = img.width.toDouble();
}
if (height == null) {
height = img.height.toDouble();
}
this.image = img;
this.src = new Rect.fromLTWH(x, y, width, height);
});
}
Sprite.fromImage(
this.image, {
double x = 0.0,
double y = 0.0,
double width = null,
double height = null,
}) {
if (width == null) {
width = image.width.toDouble();
}
if (height == null) {
height = image.height.toDouble();
}
this.src = new Rect.fromLTWH(x, y, width, height);
}
static Future<Sprite> loadSprite(
String fileName, {
double x = 0.0,
double y = 0.0,
double width = null,
double height = null,
}) async {
Image image = await Flame.images.load(fileName);
return new Sprite.fromImage(
image,
x: x,
y: y,
width: width,
height: height,
);
}
bool loaded() {
return image != null && src != null;
}
double get _imageWidth => this.image.width.toDouble();
double get _imageHeight => this.image.height.toDouble();
Position get originalSize {
if (!loaded()) {
return null;
}
return new Position(_imageWidth, _imageHeight);
}
Position get size {
return new Position(src.width, src.height);
}
void renderPosition(Canvas canvas, Position p, [Position size]) {
if (!this.loaded()) {
return;
}
size ??= this.size;
renderRect(canvas, Position.rectFrom(p, size));
}
void render(Canvas canvas, [double width, double height]) {
if (!this.loaded()) {
return;
}
width ??= this.size.x;
height ??= this.size.y;
renderRect(canvas, new Rect.fromLTWH(0.0, 0.0, width, height));
}
void renderRect(Canvas canvas, Rect dst) {
if (!this.loaded()) {
return;
}
canvas.drawImageRect(image, src, dst, paint);
}
}