mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-02 20:13:50 +08:00
94 lines
2.7 KiB
Dart
94 lines
2.7 KiB
Dart
import 'dart:ui';
|
|
|
|
import 'package:box2d/box2d.dart';
|
|
import 'package:flame/box2d/box2d_component.dart';
|
|
|
|
class Viewport extends ViewportTransform {
|
|
Size dimensions;
|
|
|
|
double scale;
|
|
|
|
Viewport(this.dimensions, this.scale)
|
|
: super(new Vector2(dimensions.width / 2, dimensions.height / 2),
|
|
new Vector2(dimensions.width / 2, dimensions.height / 2), scale);
|
|
|
|
double worldAlignBottom(double height) =>
|
|
-(dimensions.height / 2 / scale) + height;
|
|
|
|
/**
|
|
* Computes the number of horizontal world meters of this viewport considering a
|
|
* percentage of its width.
|
|
*
|
|
* @param percent percetage of the width in [0, 1] range
|
|
*/
|
|
double worldWidth(double percent) {
|
|
return percent * (dimensions.width / scale);
|
|
}
|
|
|
|
/**
|
|
* Computes the scroll percentage of total screen width of the current viwerport
|
|
* center position.
|
|
*
|
|
* @param screens multiplies the visible screen with to create a bigger virtual
|
|
* screen.
|
|
* @return the percentage in the range of [0, 1]
|
|
*/
|
|
double getCenterHorizontalScreenPercentage({double screens: 1.0}) {
|
|
var width = dimensions.width * screens;
|
|
// print("width: $width");
|
|
var x = center.x + ((screens - 1) * dimensions.width / 2);
|
|
double rest = x.abs() % width;
|
|
double scroll = rest / width;
|
|
return x > 0 ? scroll : 1 - scroll;
|
|
}
|
|
|
|
/**
|
|
* Follows the spececified body component using a sliding focus window
|
|
* defined as a percentage of the total viewport.
|
|
*
|
|
* @param component to follow.
|
|
* @param horizontal percentage of the horizontal viewport. Null means no horizontal following.
|
|
* @param vertical percentage of the vertical viewport. Null means no vertical following.
|
|
*/
|
|
void cameraFollow(BodyComponent component,
|
|
{double horizontal, double vertical}) {
|
|
Vector2 position = component.center;
|
|
|
|
double x = center.x;
|
|
double y = center.y;
|
|
|
|
if (horizontal != null) {
|
|
Vector2 temp = new Vector2.zero();
|
|
getWorldToScreen(position, temp);
|
|
|
|
var margin = horizontal / 2 * dimensions.width / 2;
|
|
var focus = dimensions.width / 2 - temp.x;
|
|
|
|
if (focus.abs() > margin) {
|
|
x = dimensions.width / 2 +
|
|
(position.x * scale) +
|
|
(focus > 0 ? margin : -margin);
|
|
}
|
|
}
|
|
|
|
if (vertical != null) {
|
|
Vector2 temp = new Vector2.zero();
|
|
getWorldToScreen(position, temp);
|
|
|
|
var margin = vertical / 2 * dimensions.height / 2;
|
|
var focus = dimensions.height / 2 - temp.y;
|
|
|
|
if (focus.abs() > margin) {
|
|
y = dimensions.height / 2 +
|
|
(position.y * scale) +
|
|
(focus < 0 ? margin : -margin);
|
|
}
|
|
}
|
|
|
|
if (x != center.x || y != center.y) {
|
|
setCamera(x, y, scale);
|
|
}
|
|
}
|
|
|
|
}
|