Files
flame/doc/tutorials/klondike/app/lib/step3/klondike_game.dart
2022-04-11 21:27:54 +00:00

84 lines
2.3 KiB
Dart

import 'dart:math';
import 'package:flame/components.dart';
import 'package:flame/experimental.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'components/card.dart';
import 'components/foundation.dart';
import 'components/pile.dart';
import 'components/stock.dart';
import 'components/waste.dart';
class KlondikeGame extends FlameGame {
static const double cardGap = 175.0;
static const double cardWidth = 1000.0;
static const double cardHeight = 1400.0;
static const double cardRadius = 100.0;
static final Vector2 cardSize = Vector2(cardWidth, cardHeight);
@override
Future<void> onLoad() async {
await Flame.images.load('klondike-sprites.png');
final stock = Stock()
..size = cardSize
..position = Vector2(cardGap, cardGap);
final waste = Waste()
..size = cardSize
..position = Vector2(cardWidth + 2 * cardGap, cardGap);
final foundations = List.generate(
4,
(i) => Foundation()
..size = cardSize
..position =
Vector2((i + 3) * (cardWidth + cardGap) + cardGap, cardGap),
);
final piles = List.generate(
7,
(i) => Pile()
..size = cardSize
..position = Vector2(
cardGap + i * (cardWidth + cardGap),
cardHeight + 2 * cardGap,
),
);
final world = World()
..add(stock)
..add(waste)
..addAll(foundations)
..addAll(piles);
add(world);
final camera = CameraComponent(world: world)
..viewfinder.visibleGameSize =
Vector2(cardWidth * 7 + cardGap * 8, 4 * cardHeight + 3 * cardGap)
..viewfinder.position = Vector2(cardWidth * 3.5 + cardGap * 4, 0)
..viewfinder.anchor = Anchor.topCenter;
add(camera);
final random = Random();
for (var i = 0; i < 7; i++) {
for (var j = 0; j < 4; j++) {
final card = Card(random.nextInt(13) + 1, random.nextInt(4))
..position = Vector2(100 + i * 1150, 100 + j * 1500)
..addToParent(world);
// flip the card face-up with 90% probability
if (random.nextDouble() < 0.9) {
card.flip();
}
}
}
}
}
Sprite klondikeSprite(double x, double y, double width, double height) {
return Sprite(
Flame.images.fromCache('klondike-sprites.png'),
srcPosition: Vector2(x, y),
srcSize: Vector2(width, height),
);
}