Files
flame/doc/examples/parallax/lib/main_advanced.dart
Renan ccee9a466b Move files to src and comply with the dart package layout convention (#621)
* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631)

* Move files to src and comply with the dart package layout convention

* Fixing widgets example

Co-authored-by: Serge Matveenko <lig@countzero.co>
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
2021-01-20 09:05:43 -03:00

43 lines
912 B
Dart

import 'package:flame/components.dart';
import 'package:flame/flame.dart';
import 'package:flame/parallax.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.util.fullScreen();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends BaseGame {
final _layersMeta = {
'bg.png': 1.0,
'mountain-far.png': 1.5,
'mountains.png': 2.3,
'trees.png': 3.8,
'foreground-trees.png': 6.6,
};
@override
Future<void> onLoad() async {
final layers = _layersMeta.entries.map(
(e) => loadParallaxLayer(
e.key,
velocityMultiplier: Vector2(e.value, 1.0),
),
);
final parallax = ParallaxComponent(
Parallax(
await Future.wait(layers),
baseVelocity: Vector2(20, 0),
),
);
add(parallax);
}
}