Files
Renan ccee9a466b Move files to src and comply with the dart package layout convention (#621)
* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631)

* Move files to src and comply with the dart package layout convention

* Fixing widgets example

Co-authored-by: Serge Matveenko <lig@countzero.co>
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
2021-01-20 09:05:43 -03:00

88 lines
1.7 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/flame.dart';
import 'package:flame/layers.dart';
import 'dart:ui';
import 'package:flutter/widgets.dart';
void main() async {
Flame.initializeWidget();
await Flame.util.fullScreen();
runApp(
GameWidget(
game: LayerGame(),
),
);
}
class GameLayer extends DynamicLayer {
final Sprite playerSprite;
final Sprite enemySprite;
GameLayer(this.playerSprite, this.enemySprite) {
preProcessors.add(ShadowProcessor());
}
@override
void drawLayer() {
playerSprite.render(
canvas,
position: Vector2.all(50),
size: Vector2.all(150),
);
enemySprite.render(
canvas,
position: Vector2(250, 150),
size: Vector2(100, 50),
);
}
}
class BackgroundLayer extends PreRenderedLayer {
final Sprite sprite;
BackgroundLayer(this.sprite) {
preProcessors.add(ShadowProcessor());
}
@override
void drawLayer() {
sprite.render(
canvas,
position: Vector2(50, 200),
size: Vector2(300, 150),
);
}
}
class LayerGame extends Game {
Layer gameLayer;
Layer backgroundLayer;
@override
Future<void> onLoad() async {
final playerSprite = Sprite(await images.load('player.png'));
final enemySprite = Sprite(await images.load('enemy.png'));
final backgroundSprite = Sprite(await images.load('background.png'));
gameLayer = GameLayer(playerSprite, enemySprite);
backgroundLayer = BackgroundLayer(backgroundSprite);
}
@override
void update(double dt) {}
@override
void render(Canvas canvas) {
gameLayer.render(canvas);
backgroundLayer.render(canvas);
}
@override
Color backgroundColor() => const Color(0xFF38607C);
}