mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-11-01 01:18:38 +08:00 
			
		
		
		
	 ccee9a466b
			
		
	
	ccee9a466b
	
	
	
		
			
			* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631) * Move files to src and comply with the dart package layout convention * Fixing widgets example Co-authored-by: Serge Matveenko <lig@countzero.co> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/game.dart';
 | |
| import 'package:flutter/material.dart';
 | |
| import 'package:flame/gestures.dart';
 | |
| import 'package:flame/palette.dart';
 | |
| import 'package:flame/extensions.dart';
 | |
| 
 | |
| void main() {
 | |
|   runApp(
 | |
|     GameWidget(
 | |
|       game: MyGame(),
 | |
|     ),
 | |
|   );
 | |
| }
 | |
| 
 | |
| class MyGame extends BaseGame with MouseMovementDetector {
 | |
|   static const SPEED = 200;
 | |
| 
 | |
|   Vector2 position = Vector2(0, 0);
 | |
|   Vector2 target;
 | |
| 
 | |
|   final Paint _blue = Paint()..color = const Color(0xFF0000FF);
 | |
| 
 | |
|   bool _onTarget = false;
 | |
| 
 | |
|   @override
 | |
|   void onMouseMove(event) {
 | |
|     target = event.localPosition.toVector2();
 | |
|   }
 | |
| 
 | |
|   Rect _toRect() => Rect.fromLTWH(
 | |
|         position.x,
 | |
|         position.y,
 | |
|         50,
 | |
|         50,
 | |
|       );
 | |
| 
 | |
|   @override
 | |
|   void render(Canvas canvas) {
 | |
|     super.render(canvas);
 | |
|     canvas.drawRect(
 | |
|       _toRect(),
 | |
|       _onTarget ? _blue : BasicPalette.white.paint,
 | |
|     );
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   void update(double dt) {
 | |
|     super.update(dt);
 | |
|     if (target != null) {
 | |
|       _onTarget = _toRect().contains(target.toOffset());
 | |
| 
 | |
|       if (!_onTarget) {
 | |
|         final dir = (target - position).normalized();
 | |
|         position += dir * (SPEED * dt);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 |