Files
Lukas Klingsbo 692213d5a4 Properly propagate onMount and onRemove to children (#579)
* Fix rendering of children

* Game loop handles other restore

* Properly propagate onMount and onRemove to children

* Use BaseGame on gestures to minimize confusion

* Fix linting

* All children don't need preparation

* Add composability example

* gameRef might not be defined

* Add mustCallSuper

* isMounted on game

* Remove unused gameRef argument

* Made isMounted only modifiable by the component

* Move dartdoc to public isMounted

* Fix formatting
2020-12-21 12:42:45 +01:00

59 lines
1.2 KiB
Dart

import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
void main() {
runApp(
GameWidget(
game: MyGame(),
),
);
}
/// Includes an example including basic detectors
class MyGame extends BaseGame
with TapDetector, DoubleTapDetector, PanDetector, LongPressDetector {
final _whitePaint = BasicPalette.white.paint;
final _bluePaint = Paint()..color = const Color(0xFF0000FF);
final _greenPaint = Paint()..color = const Color(0xFF00FF00);
final _redPaint = Paint()..color = const Color(0xFFFF0000);
@override
Color backgroundColor() => const Color(0xFFF1F1F1);
Paint _paint;
Rect _rect = const Rect.fromLTWH(50, 50, 50, 50);
MyGame() {
_paint = _whitePaint;
}
@override
void onTap() {
_paint = _paint == _whitePaint ? _bluePaint : _whitePaint;
}
@override
void onDoubleTap() {
_paint = _greenPaint;
}
@override
void onLongPress() {
_paint = _redPaint;
}
@override
void onPanUpdate(DragUpdateDetails details) {
_rect = _rect.translate(details.delta.dx, details.delta.dy);
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(_rect, _paint);
}
}