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	ccee9a466b
	
	
	
		
			
			* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631) * Move files to src and comply with the dart package layout convention * Fixing widgets example Co-authored-by: Serge Matveenko <lig@countzero.co> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
		
			
				
	
	
		
			96 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/flame.dart';
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| 
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| import 'package:flutter/material.dart' hide Image;
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| 
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| import 'dart:ui';
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| 
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| void main() async {
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|   Flame.initializeWidget();
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| 
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|   runApp(
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|     GameWidget(
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|       game: MyGame(),
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|     ),
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|   );
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| }
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| 
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| class AndroidComponent extends SpriteComponent {
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|   static const int SPEED = 150;
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|   Vector2 _gameSize;
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|   int xDirection = 1;
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|   int yDirection = 1;
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| 
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|   AndroidComponent(Image image) : super.fromImage(Vector2.all(100), image);
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     if (_gameSize == null) {
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|       return;
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|     }
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| 
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|     x += xDirection * SPEED * dt;
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| 
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|     final rect = toRect();
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| 
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|     if ((x <= 0 && xDirection == -1) ||
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|         (rect.right >= _gameSize.x && xDirection == 1)) {
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|       xDirection = xDirection * -1;
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|     }
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| 
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|     y += yDirection * SPEED * dt;
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| 
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|     if ((y <= 0 && yDirection == -1) ||
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|         (rect.bottom >= _gameSize.y && yDirection == 1)) {
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|       yDirection = yDirection * -1;
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|     }
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|   }
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| 
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|   @override
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|   void onGameResize(Vector2 gameSize) {
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|     super.onGameResize(gameSize);
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|     _gameSize = gameSize;
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|   }
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| }
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| 
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| class MyGame extends BaseGame {
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|   final fpsTextConfig = TextConfig(color: const Color(0xFFFFFFFF));
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| 
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|   @override
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|   bool debugMode = true;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final androidImage = await images.load('android.png');
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| 
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|     final android = AndroidComponent(androidImage);
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|     android.x = 100;
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|     android.y = 400;
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| 
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|     final android2 = AndroidComponent(androidImage);
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|     android2.x = 100;
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|     android2.y = 400;
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|     android2.yDirection = -1;
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| 
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|     final android3 = AndroidComponent(androidImage);
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|     android3.x = 100;
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|     android3.y = 400;
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|     android3.xDirection = -1;
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| 
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|     add(android);
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|     add(android2);
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|     add(android3);
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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| 
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|     if (debugMode) {
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|       fpsTextConfig.render(canvas, fps(120).toString(), Vector2(0, 50));
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|     }
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|   }
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| }
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