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	 ed452dd172
			
		
	
	ed452dd172
	
	
	
		
			
			This PR implements raytracing and raycasting for the built-in hitboxes. If you pass in your own collision detection system to the HasCollisionDetection mixin you have to change the signature of that to: CollisionDetection<ShapeHitbox>instead of CollisionDetection<Hitbox>.
		
			
				
	
	
		
			164 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:math';
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| 
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| import 'package:flame/collisions.dart';
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| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/geometry.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flutter/material.dart';
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| 
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| class RaycastLightExample extends FlameGame
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|     with HasCollisionDetection, TapDetector, MouseMovementDetector {
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|   static const description = '''
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| In this example the raycast functionality is showcased by using it as a light
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| source, if you move the mouse around the canvas the rays will be cast from its
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| location. You can also tap to create a permanent source of rays that wont move
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| with with mouse.
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|   ''';
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| 
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|   Ray2? ray;
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|   Ray2? reflection;
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|   Vector2? origin;
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|   Vector2? tapOrigin;
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|   bool isOriginCasted = false;
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|   bool isTapOriginCasted = false;
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|   Paint paint = Paint();
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|   Paint tapPaint = Paint();
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| 
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|   final _colorTween = ColorTween(
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|     begin: Colors.blue.withOpacity(0.2),
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|     end: Colors.red.withOpacity(0.2),
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|   );
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| 
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|   static const numberOfRays = 2000;
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|   final List<Ray2> rays = [];
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|   final List<Ray2> tapRays = [];
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|   final List<RaycastResult<ShapeHitbox>> results = [];
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|   final List<RaycastResult<ShapeHitbox>> tapResults = [];
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| 
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|   late Path path;
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|   @override
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|   Future<void> onLoad() async {
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|     final paint = BasicPalette.gray.paint()
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|       ..style = PaintingStyle.stroke
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|       ..strokeWidth = 2.0;
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|     add(ScreenHitbox());
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|     add(
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|       CircleComponent(
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|         position: Vector2(100, 100),
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|         radius: 50,
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|         paint: paint,
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|         children: [CircleHitbox()],
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|       ),
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|     );
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|     add(
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|       CircleComponent(
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|         position: Vector2(150, 500),
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|         radius: 50,
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|         paint: paint,
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|         children: [CircleHitbox()],
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|       ),
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|     );
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|     add(
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|       RectangleComponent(
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|         position: Vector2.all(300),
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|         size: Vector2.all(100),
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|         paint: paint,
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|         children: [RectangleHitbox()],
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|       ),
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|     );
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|     add(
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|       RectangleComponent(
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|         position: Vector2.all(500),
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|         size: Vector2(100, 200),
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|         paint: paint,
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|         children: [RectangleHitbox()],
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|       ),
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|     );
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|     add(
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|       RectangleComponent(
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|         position: Vector2(550, 200),
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|         size: Vector2(200, 150),
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|         paint: paint,
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|         children: [RectangleHitbox()],
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|       ),
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|     );
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|   }
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| 
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|   @override
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|   bool onTapDown(TapDownInfo info) {
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|     super.onTapDown(info);
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|     final origin = info.eventPosition.game;
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|     isTapOriginCasted = origin == tapOrigin;
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|     tapOrigin = origin;
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|     return false;
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|   }
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| 
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|   @override
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|   void onMouseMove(PointerHoverInfo info) {
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|     final origin = info.eventPosition.game;
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|     isOriginCasted = origin == this.origin;
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|     this.origin = origin;
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|   }
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| 
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|   var _timePassed = 0.0;
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     _timePassed += dt;
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|     paint.color = _colorTween.transform(0.5 + (sin(_timePassed) / 2))!;
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|     tapPaint.color = _colorTween.transform(0.5 + (cos(_timePassed) / 2))!;
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|     if (origin != null && !isOriginCasted) {
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|       collisionDetection.raycastAll(
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|         origin!,
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|         numberOfRays: numberOfRays,
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|         rays: rays,
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|         out: results,
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|       );
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|       isOriginCasted = true;
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|     }
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|     if (tapOrigin != null && !isTapOriginCasted) {
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|       collisionDetection.raycastAll(
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|         tapOrigin!,
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|         numberOfRays: numberOfRays,
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|         rays: tapRays,
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|         out: tapResults,
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|       );
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|       isTapOriginCasted = true;
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|     }
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     if (origin != null) {
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|       renderResult(canvas, origin!, results, paint);
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|     }
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|     if (tapOrigin != null) {
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|       renderResult(canvas, tapOrigin!, tapResults, tapPaint);
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|     }
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|   }
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| 
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|   void renderResult(
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|     Canvas canvas,
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|     Vector2 origin,
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|     List<RaycastResult<ShapeHitbox>> results,
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|     Paint paint,
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|   ) {
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|     final originOffset = origin.toOffset();
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|     for (final result in results) {
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|       if (!result.isActive) {
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|         continue;
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|       }
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|       final intersectionPoint = result.intersectionPoint!.toOffset();
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|       canvas.drawLine(
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|         originOffset,
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|         intersectionPoint,
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|         paint,
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|       );
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|     }
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|   }
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| }
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