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This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
59 lines
1.8 KiB
HTML
59 lines
1.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<!--
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If you are serving your web app in a path other than the root, change the
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href value below to reflect the base path you are serving from.
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The path provided below has to start and end with a slash "/" in order for
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it to work correctly.
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For more details:
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* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
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This is a placeholder for base href that will be replaced by the value of
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the `--base-href` argument provided to `flutter build`.
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-->
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<base href="$FLUTTER_BASE_HREF">
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<meta charset="UTF-8">
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<meta content="IE=Edge" http-equiv="X-UA-Compatible">
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<meta name="description" content="A new Flutter project.">
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<!-- iOS meta tags & icons -->
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black">
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<meta name="apple-mobile-web-app-title" content="app">
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<link rel="apple-touch-icon" href="icons/Icon-192.png">
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<!-- Favicon -->
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<link rel="icon" type="image/png" href="favicon.png"/>
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<title>app</title>
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<link rel="manifest" href="manifest.json">
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<script>
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// The value below is injected by flutter build, do not touch.
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var serviceWorkerVersion = null;
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</script>
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<!-- This script adds the flutter initialization JS code -->
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<script src="flutter.js" defer></script>
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</head>
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<body>
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<script>
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window.addEventListener('load', function(ev) {
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// Download main.dart.js
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_flutter.loader.loadEntrypoint({
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serviceWorker: {
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serviceWorkerVersion: serviceWorkerVersion,
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}
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}).then(function(engineInitializer) {
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return engineInitializer.initializeEngine();
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}).then(function(appRunner) {
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return appRunner.runApp();
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});
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});
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</script>
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</body>
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</html>
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