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Munsterlander 6938c860a0 docs: Platform tutorial (#2105)
This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
2022-10-29 19:59:51 +01:00

67 lines
1.5 KiB
Dart

import 'package:flame/components.dart';
import 'package:flutter/material.dart';
import '../ember_quest.dart';
import 'heart.dart';
class Hud extends PositionComponent with HasGameRef<EmberQuestGame> {
Hud({
super.position,
super.size,
super.scale,
super.angle,
super.anchor,
super.children,
super.priority = 5,
}) {
positionType = PositionType.viewport;
}
late TextComponent _scoreTextComponent;
@override
Future<void>? onLoad() async {
_scoreTextComponent = TextComponent(
text: '${game.starsCollected}',
textRenderer: TextPaint(
style: const TextStyle(
fontSize: 32,
color: Color.fromRGBO(10, 10, 10, 1),
),
),
anchor: Anchor.center,
position: Vector2(game.size.x - 60, 20),
);
add(_scoreTextComponent);
final starSprite = await game.loadSprite('star.png');
add(
SpriteComponent(
sprite: starSprite,
position: Vector2(game.size.x - 100, 20),
size: Vector2.all(32),
anchor: Anchor.center,
),
);
for (var i = 1; i <= game.health; i++) {
final positionX = 40 * i;
await add(
HeartHealthComponent(
heartNumber: i,
position: Vector2(positionX.toDouble(), 20),
size: Vector2.all(32),
),
);
}
return super.onLoad();
}
@override
void update(double dt) {
_scoreTextComponent.text = '${game.starsCollected}';
super.update(dt);
}
}