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Munsterlander 6938c860a0 docs: Platform tutorial (#2105)
This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
2022-10-29 19:59:51 +01:00

55 lines
1.1 KiB
Dart

import 'package:flame/components.dart';
import '../ember_quest.dart';
enum HeartState {
available,
unavailable,
}
class HeartHealthComponent extends SpriteGroupComponent<HeartState>
with HasGameRef<EmberQuestGame> {
final int heartNumber;
HeartHealthComponent({
required this.heartNumber,
required super.position,
required super.size,
super.scale,
super.angle,
super.anchor,
super.priority,
});
@override
Future<void> onLoad() async {
await super.onLoad();
final availableSprite = await game.loadSprite(
'heart.png',
srcSize: Vector2.all(32),
);
final unavailableSprite = await game.loadSprite(
'heart_half.png',
srcSize: Vector2.all(32),
);
sprites = {
HeartState.available: availableSprite,
HeartState.unavailable: unavailableSprite,
};
current = HeartState.available;
}
@override
void update(double dt) {
if (game.health < heartNumber) {
current = HeartState.unavailable;
} else {
current = HeartState.available;
}
super.update(dt);
}
}