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``` Package Name Current Version Updated Version Update Reason flame 1.28.1 1.29.0 manual versioning flame_3d 0.1.0-dev.11 0.1.0-dev.12 updated with patch changes flame_lint 1.3.0 1.4.0 updated with minor changes jenny 1.3.3 1.4.0 updated with minor changes flame_behavior_tree 0.1.3+11 0.1.3+12 dependency was updated flame_test 1.19.1 1.19.2 dependency was updated flame_tiled 3.0.2 3.0.3 dependency was updated flame_oxygen 0.2.3+11 0.2.3+12 dependency was updated flame_isolate 0.6.2+11 0.6.2+12 dependency was updated flame_texturepacker 4.3.0 4.3.1 dependency was updated flame_sprite_fusion 0.1.3+11 0.1.3+12 dependency was updated flame_fire_atlas 1.8.6 1.8.7 dependency was updated flame_audio 2.11.5 2.11.6 dependency was updated flame_spine 0.2.2+11 0.2.2+12 dependency was updated flame_bloc 1.12.12 1.12.13 dependency was updated flame_kenney_xml 0.1.1+11 0.1.1+12 dependency was updated flame_lottie 0.4.2+11 0.4.2+12 dependency was updated flame_markdown 0.2.4+4 0.2.4+5 dependency was updated flame_console 0.1.2+7 0.1.2+8 dependency was updated flame_rive 1.10.14 1.10.15 dependency was updated flame_forge2d 0.19.0+1 0.19.0+2 dependency was updated flame_noise 0.3.2+11 0.3.2+12 dependency was updated flame_riverpod 5.4.14 5.4.15 dependency was updated flame_svg 1.11.11 1.11.12 dependency was updated flame_network_assets 0.3.3+11 0.3.3+12 dependency was updated ```
This package provides a simple and easy to use behavior tree API in pure dart.
Behavior tree is a very common way of implementing AI behavior in game and robotics. Using this, you can break-down a complex behavior of an in game AI, into multiple smaller nodes.
Features
- Nodes
- Composite
- Sequence: Continues execution until one of the children fails.
- Selector: Continues execution until one of the children succeeds.
- Decorator
- Inverter: Flips the status of the child node.
- Limiter: Limits the number of ticks for child node.
- Task
- Task: Executes a given callback when ticked.
- AsyncTask: Executes an async callback when ticked.
- Condition: Checks a condition when ticked.
- Composite
Getting started
Add this package to your dart project using,
dart pub add behavior_tree
Usage
- Create a behavior tree.
final treeRoot = Sequence(
children: [
Condition(() => isHungry),
Task(() => goToShop()),
Task(() => buyFood()),
Task(() => goToHome()),
Task(() => eatFood()),
]
);
- Tick the root node to update the tree.
final treeRoot = ...;
treeRoot.tick();