Files
flame/examples/lib/stories/utils/timer_component_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

54 lines
1.3 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class TimerComponentExample extends FlameGame
with TapDetector, DoubleTapDetector {
static const String description = '''
This examples showcases the `TimerComponent`.\n\n
Tap to start a timer that lives for one second and double tap to start
another timer that lives for 5 seconds.
''';
RenderedTimeComponent? tapComponent;
RenderedTimeComponent? doubleTapComponent;
@override
void onTap() {
tapComponent?.removeFromParent();
tapComponent = RenderedTimeComponent(1);
add(tapComponent!);
}
@override
void onDoubleTap() {
doubleTapComponent?.removeFromParent();
doubleTapComponent = RenderedTimeComponent(5, yOffset: 180);
add(doubleTapComponent!);
}
}
class RenderedTimeComponent extends TimerComponent {
final TextPaint textPaint = TextPaint(
style: const TextStyle(color: Colors.white, fontSize: 20),
);
final double yOffset;
RenderedTimeComponent(double period, {this.yOffset = 150})
: super(
period: period,
removeOnFinish: true,
);
@override
void render(Canvas canvas) {
textPaint.render(
canvas,
'Elapsed time: ${timer.current.toStringAsFixed(3)}',
Vector2(30, yOffset),
);
}
}